Artificer - Unlocks after Chapter 2 - Bonus Boss - Unlocks an additional feature after Chapter 3 - Bonus Boss - Is available in the hub area Artificer unlocks after beating chapter 2 bonus boss. Player heads to camp. Camera pans over to the Artificer's station, and a new NPC appears there. Then camera pans back over to the player The leave buttons are disabled and a tutorial prompt to visit the artificer appears. You go to the artificer and talk to them. Artificer explains that your accessories' stats may not have reached their full potential yet and can be refined. You can disassemble previously obtained rings to get ring fragments, then refine your rings to increase its power further. Artificer: Hello adventurer! Welcome to my artificing station! May I have the pleasure of knowing your name? [YOU]: Hello, my name is ____. Artificer: Excelent! Nice to meet you, [YOU]. Here you have the ability to refine and fix up imperfect jewelry discovered along your journey! Artificer: Break down rings that are undesirable to you to retrieve fragments, then use the Refining station to empower your equipment further! Artificer: This will let you get use out of all those extra rings you may be carrying around, eh? Artificer has 4 Dialog Options - Repair/Enhance/(Refine?) (Name may change in the future) - Disassemble - Enchant (Requieres Chapter 3 - Bonus boss) - Help (Runs through the explanation again.) - Leave (Whichever is greater): Always go up by 20%/Always go up by 1 Enhancing Gear - increases the stats of an item. - Increases a random stat by a random amount that did not reach its cap. (cant go higher then 20% of its current amount in on Enhance attempt and cant go higher then the max stat value of the item) - Costs 1 piece of the Ring you want to enhance + 20g Disassemble - Destroys a ring to get 1 piece of the ring - doesnt cost anything but destroys the item - pieces have the same vendor value a ring itself has. Enchant - Gives a ring 1 additional Bonus (there will be 3 different type of bonuses: Base attributes, Class specifics spell modifiers, Unique effects) - If a ring is already enchanted you override its current enchant. (Maybe give an "Keep old enchant" option?) - Requieres 3 Pieces + 35g