#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "Key.h" #include "DEFINES.h" #include "AdventuresInLestoria.h" #include "olcPGEX_Gamepad.h" #include "Menu.h" INCLUDE_game INCLUDE_GFX bool Input::usingGamepad; safemapInputGroup::menuNamesToInputGroups; std::vectorInputGroup::menuInputGroups; std::vectorInputGroup::gameplayInputGroups; Input::Input(InputType type,int key) :type(type),key(key){} bool Input::Pressed(){ if(!game->IsFocused())return false; bool inputPressed=false; switch(type){ case KEY:{ inputPressed=game->GetKey(Key(key)).bPressed; }break; case MOUSE:{ inputPressed=game->GetMouse(key).bPressed; }break; case CONTROLLER:{ for(GamePad*gamepad:GamePad::getGamepads()){ if(gamepad->stillConnected&&gamepad->getButton(static_cast(key)).bPressed)inputPressed=true; } }break; case ANALOG:{ //An analog input can never be "pressed". No-op. }break; default:{ ERR("Invalid Control Scheme detected! We shouldn't be here!! Type is "<IsFocused())return false; bool inputHeld=false; switch(type){ case KEY:{ inputHeld=game->GetKey(Key(key)).bHeld; }break; case MOUSE:{ inputHeld=game->GetMouse(key).bHeld; }break; case CONTROLLER:{ for(GamePad*gamepad:GamePad::getGamepads()){ if(gamepad->stillConnected&&gamepad->getButton(static_cast(key)).bHeld)inputHeld=true; } }break; case ANALOG:{ //An analog input can never be "held". No-op. }break; default:{ ERR("Invalid Control Scheme detected! We shouldn't be here!! Type is "<IsFocused())return false; bool inputReleased=false; switch(type){ case KEY:{ inputReleased=game->GetKey(Key(key)).bReleased; }break; case MOUSE:{ inputReleased=game->GetMouse(key).bReleased; }break; case CONTROLLER:{ for(GamePad*gamepad:GamePad::getGamepads()){ if(gamepad->stillConnected&&gamepad->getButton(static_cast(key)).bReleased)inputReleased=true; } }break; case ANALOG:{ //An analog input can never be "released". No-op. }break; default:{ ERR("Invalid Control Scheme detected! We shouldn't be here!! Type is "<IsFocused())return false; switch(type){ case ANALOG:{ for(GamePad*gamepad:GamePad::getGamepads()){ if(gamepad->stillConnected){ float axisVal=gamepad->getAxis(static_cast(key)); if(axisVal!=0.f){ usingGamepad=true; return axisVal; } } } }break; case KEY: case MOUSE: case CONTROLLER:{ //Doesn't return analog inputs. No-op. }break; default:{ ERR("Invalid Control Scheme detected for analog controls! We shouldn't be here!! Type is "<0.f){ initialHoldDownTime-=game->GetElapsedTime(); if(initialHoldDownTime<=0.f){ holdDownTime="Interface.ScrollDelay"_F; return true; } }else if(input.Held()&&holdDownTime>0.f){ holdDownTime-=game->GetElapsedTime(); if(holdDownTime<=0.f){ holdDownTime="Interface.ScrollDelay"_F; return true; } } } return false; } const bool InputGroup::Held()const{ for(Input input:keys){ if(input.Held())return true; } return false; } const bool InputGroup::Released(){ for(Input input:keys){ if(input.Released()){ initialHoldDownTime=holdDownTime=0.f; //Reset hold times if we release the key. return true; } } return false; } const float InputGroup::Analog()const{ for(Input input:keys){ float analogVal=input.Analog(); if(analogVal!=0.f)return analogVal; } return 0.f; } const float InputGroup::AnalogDAS(const float threshold){ for(Input input:keys){ float analogVal=input.Analog(); if(abs(analogVal)>=threshold&&initialHoldDownTime==0.f){ initialHoldDownTime="Interface.InitialScrollDelay"_F; return analogVal; }else if(abs(analogVal)>=threshold&&initialHoldDownTime>0.f){ initialHoldDownTime-=game->GetElapsedTime(); if(initialHoldDownTime<=0.f){ holdDownTime="Interface.ScrollDelay"_F; return analogVal; } return 0.f; }else if(abs(analogVal)>=threshold&&holdDownTime>0.f){ holdDownTime-=game->GetElapsedTime(); if(holdDownTime<=0.f){ holdDownTime="Interface.ScrollDelay"_F; return analogVal; } return 0.f; } } initialHoldDownTime=holdDownTime=0.f; return 0.f; } std::string InputGroup::GetDisplayName(){ std::string combinationDisplay=""; for(Input input:keys){ if(combinationDisplay.length()>0){ combinationDisplay+=","; } combinationDisplay+=input.GetDisplayName(); } return combinationDisplay; } void InputGroup::DrawInput(const std::variantrenderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha,InputType type)const{ std::optionalprimaryKey; switch(type){ case CONTROLLER:primaryKey=GetPrimaryKey(CONTROLLER);break; case MOUSE:primaryKey=GetPrimaryKey(MOUSE);break; default:primaryKey=GetPrimaryKey(KEY);break; } vf2d buttonImgSize{}; std::vector>buttonImgs; if(type!=CONTROLLER&&type!=MOUSE){ for(const Input&input:keyOrder){ if(input.GetType()==MOUSE){ if(input.HasIcon()){ buttonImgSize.x+=input.GetIcon().Sprite()->width+"Interface.InputHelperSpacing"_F; buttonImgSize.y=std::max(buttonImgSize.y,float(input.GetIcon().Sprite()->height)); buttonImgs.push_back(input.GetIcon().Decal()); }else{ buttonImgSize.x+=game->GetTextSizeProp(input.GetDisplayName()).x+"Interface.InputHelperSpacing"_F; buttonImgSize.y=std::max(buttonImgSize.y,float(game->GetTextSizeProp(input.GetDisplayName()).y)+"Interface.InputHelperSpacing"_F); buttonImgs.push_back(input.GetDisplayName()); } } } } if(primaryKey.has_value()){ if(primaryKey.value().HasIcon()){ buttonImgSize.x+=primaryKey.value().GetIcon().Sprite()->width+"Interface.InputHelperSpacing"_F; buttonImgSize.y=std::max(buttonImgSize.y,float(primaryKey.value().GetIcon().Sprite()->height)); buttonImgs.push_back(primaryKey.value().GetIcon().Decal()); }else{ buttonImgSize.x+=game->GetTextSizeProp(primaryKey.value().GetDisplayName()).x+"Interface.InputHelperSpacing"_F; buttonImgSize.y=std::max(buttonImgSize.y,float(game->GetTextSizeProp(primaryKey.value().GetDisplayName()).y)+"Interface.InputHelperSpacing"_F); buttonImgs.push_back(primaryKey.value().GetDisplayName()); } } vf2d descriptionTextSize=game->GetTextSizeProp(displayText); vf2d offset=-((buttonImgSize+descriptionTextSize)/2.f); for(auto&button:buttonImgs){ if(std::holds_alternative(button)){ Decal*img=std::get(button); #pragma region Render Macro #define Render(rendererType) \ std::get(renderer)->DrawDecal(pos+offset-vf2d{0.f,2.f},img,{1.f,1.f},{255,255,255,alpha}); #pragma endregion if(std::holds_alternative(renderer)){ Render(AiL); }else if(std::holds_alternative(renderer)){ Render(TileTransformedView); } offset.x+=img->sprite->width+"Interface.InputHelperSpacing"_I; }else if(std::holds_alternative(button)){ std::string label=std::get(button); vf2d textSize=game->GetTextSizeProp(label); Pixel buttonBackCol="Interface.InputButtonBackCol"_Pixel; Pixel buttonTextCol="Interface.InputButtonTextCol"_Pixel; buttonBackCol.a=alpha; buttonTextCol.a=alpha; #pragma region Render Macro #define Render(rendererType) \ std::get(renderer)->FillRectDecal(pos+offset+vf2d{-2.f,0.f},vf2d{textSize.x+4,textSize.y},buttonBackCol); \ std::get(renderer)->FillRectDecal(pos+offset+vf2d{-1.f,-1.f},vf2d{textSize.x+2,textSize.y},buttonBackCol); \ std::get(renderer)->FillRectDecal(pos+offset+vf2d{-1.f,0.f},vf2d{textSize.x+2,textSize.y+1.f},buttonBackCol); \ std::get(renderer)->DrawStringPropDecal(pos+offset+vf2d{0.f,0.f},label,buttonTextCol); #pragma endregion if(std::holds_alternative(renderer)){ Render(AiL); }else if(std::holds_alternative(renderer)){ Render(TileTransformedView); } offset.x+=textSize.x+"Interface.InputHelperSpacing"_I; }else [[unlikely]]ERR("WARNING! Hit a state where no data is inside of the button! THIS SHOULD NOT BE HAPPENING!"); } game->view.DrawShadowStringPropDecal(pos+offset,displayText,{255,255,255,alpha},{0,0,0,alpha}); } void InputGroup::DrawInput(const std::variantrenderer,const vf2d pos,const std::string_view displayText,const uint8_t alpha)const{ InputType primaryType; if(Input::UsingGamepad())primaryType=CONTROLLER; else if(Menu::UsingMouseNavigation())primaryType=MOUSE; else primaryType=KEY; DrawInput(renderer,pos,displayText,alpha,primaryType); } const bool Input::HasIcon()const{ return GenericKey::keyLiteral.at({type,key}).iconName.length()>0; } const Renderable&Input::GetIcon()const{ return GFX.at(GenericKey::keyLiteral.at({type,key}).iconName); } #undef END std::map,GenericKey::KeyInfo> GenericKey::keyLiteral={ {{KEY, NONE},{""}}, {{KEY, A},{"A"}}, {{KEY, B},{"B"}}, {{KEY, C},{"C"}}, {{KEY, D},{"D"}}, {{KEY, E},{"E"}}, {{KEY, F},{"F"}}, {{KEY, G},{"G"}}, {{KEY, H},{"H"}}, {{KEY, I},{"I"}}, {{KEY, J},{"J"}}, {{KEY, K},{"K"}}, {{KEY, L},{"L"}}, {{KEY, M},{"M"}}, {{KEY, N},{"N"}}, {{KEY, O},{"O"}}, {{KEY, P},{"P"}}, {{KEY, Q},{"Q"}}, {{KEY, R},{"R"}}, {{KEY, S},{"S"}}, {{KEY, T},{"T"}}, {{KEY, U},{"U"}}, {{KEY, V},{"V"}}, {{KEY, W},{"W"}}, {{KEY, X},{"X"}}, {{KEY, Y},{"Y"}}, {{KEY, Z},{"Z"}}, {{KEY, K0},{"0"}}, {{KEY, K1},{"1"}}, {{KEY, K2},{"2"}}, {{KEY, K3},{"3"}}, {{KEY, K4},{"4"}}, {{KEY, K5},{"5"}}, {{KEY, K6},{"6"}}, {{KEY, K7},{"7"}}, {{KEY, K8},{"8"}}, {{KEY, K9},{"9"}}, {{KEY, F1},{"F1"}}, {{KEY, F2},{"F2"}}, {{KEY, F3},{"F3"}}, {{KEY, F4},{"F4"}}, {{KEY, F5},{"F5"}}, {{KEY, F6},{"F6"}}, {{KEY, F7},{"F7"}}, {{KEY, F8},{"F8"}}, {{KEY, F9},{"F9"}}, {{KEY, F10},{"F10"}}, {{KEY, F11},{"F11"}}, {{KEY, F12},{"F12"}}, {{KEY, UP},{"UP"}}, {{KEY, DOWN},{"DOWN"}}, {{KEY, LEFT},{"LEFT"}}, {{KEY, RIGHT},{"RIGHT"}}, {{KEY, SPACE},{"SPACE"}}, {{KEY, TAB},{"TAB"}}, {{KEY, SHIFT},{"SHIFT"}}, {{KEY, CTRL},{"CTRL"}}, {{KEY, INS},{"INS"}}, {{KEY, DEL},{"DEL"}}, {{KEY, HOME},{"HOME"}}, {{KEY, END},{"END"}}, {{KEY, PGUP},{"PGUP"}}, {{KEY, PGDN},{"PGDN"}}, {{KEY, BACK},{"BACK"}}, {{KEY, ESCAPE},{"ESC"}}, {{KEY, RETURN},{"ENTER"}}, {{KEY, ENTER},{"ENTER"}}, {{KEY, Key::PAUSE},{"PAUSE"}}, {{KEY, SCROLL},{"SCR LK"}}, {{KEY, NP0},{"NP0"}}, {{KEY, NP1},{"NP1"}}, {{KEY, NP2},{"NP2"}}, {{KEY, NP3},{"NP3"}}, {{KEY, NP4},{"NP4"}}, {{KEY, NP5},{"NP5"}}, {{KEY, NP6},{"NP6"}}, {{KEY, NP7},{"NP7"}}, {{KEY, NP8},{"NP8"}}, {{KEY, NP9},{"NP9"}}, {{KEY, NP_MUL},{"NP*"}}, {{KEY, NP_DIV},{"NP/"}}, {{KEY, NP_ADD},{"NP+"}}, {{KEY, NP_SUB},{"NP-"}}, {{KEY, NP_DECIMAL},{"NP."}}, {{KEY, PERIOD},{"."}}, {{KEY, EQUALS},{"="}}, {{KEY, COMMA},{",{"}}, {{KEY, MINUS},{"-"}}, {{KEY, OEM_1},{";"}}, {{KEY, OEM_2},{"/"}}, {{KEY, OEM_3},{"~"}}, {{KEY, OEM_4},{"["}}, {{KEY, OEM_5},{"\\"}}, {{KEY, OEM_6},{"]"}}, {{KEY, OEM_7},{"\""}}, {{KEY, OEM_8},{"\\"}}, {{KEY, CAPS_LOCK},{"CAP LK"}}, {{KEY, olc::ENUM_END},{""}}, {{KEY, SHOULDER},{"Q-E","themes/button_qe.png"}}, {{KEY, ARROWS},{"Arrow Keys","themes/button_arrows.png"}}, {{MOUSE, Mouse::LEFT},{"L.MOUSE","themes/lmb.png"}}, {{MOUSE, Mouse::RIGHT},{"R.MOUSE","themes/rmb.png"}}, {{MOUSE, Mouse::MIDDLE},{"M.MOUSE","themes/mmb.png"}}, {{CONTROLLER, static_cast(GPButtons::FACE_D)},{"A/X","themes/button_d.png"}}, {{CONTROLLER, static_cast(GPButtons::FACE_L)},{"X/Square","themes/button_l.png"}}, {{CONTROLLER, static_cast(GPButtons::FACE_R)},{"B/Circle","themes/button_r.png"}}, {{CONTROLLER, static_cast(GPButtons::FACE_U)},{"Y/Triangle","themes/button_u.png"}}, {{CONTROLLER, static_cast(GPButtons::L1)},{"L1","themes/button_l1.png"}}, {{CONTROLLER, static_cast(GPButtons::L2)},{"L2","themes/button_l2.png"}}, {{CONTROLLER, static_cast(GPButtons::L3)},{"L3"}}, {{CONTROLLER, static_cast(GPButtons::R1)},{"R1","themes/button_r1.png"}}, {{CONTROLLER, static_cast(GPButtons::R2)},{"R2","themes/button_r2.png"}}, {{CONTROLLER, static_cast(GPButtons::R3)},{"R3"}}, {{CONTROLLER, static_cast(GPButtons::SELECT)},{"SELECT"}}, {{CONTROLLER, static_cast(GPButtons::START)},{"START"}}, {{CONTROLLER, static_cast(GPButtons::DPAD_L)},{"LEFT"}}, {{CONTROLLER, static_cast(GPButtons::DPAD_R)},{"RIGHT"}}, {{CONTROLLER, static_cast(GPButtons::DPAD_U)},{"UP"}}, {{CONTROLLER, static_cast(GPButtons::DPAD_D)},{"DOWN"}}, {{CONTROLLER, static_cast(GPButtons::SHOULDER)},{"L1-R1","themes/button_r1l1.png"}}, {{ANALOG, static_cast(GPAxes::LY)},{"Up/Down","themes/button_analogstick_vert.png"}}, {{ANALOG, static_cast(GPAxes::RY)},{"Up/Down","themes/button_analogstick_vert.png"}}, {{ANALOG, static_cast(GPAxes::LX)},{"Right/Left","themes/button_analogstick_horz.png"}}, {{ANALOG, static_cast(GPAxes::RX)},{"Right/Left","themes/button_analogstick_horz.png"}}, {{ANALOG, static_cast(GPAxes::TL)},{"Left Trigger","themes/button_l2.png"}}, {{ANALOG, static_cast(GPAxes::TR)},{"Right Trigger","themes/button_r2.png"}}, {{ANALOG, static_cast(GPAxes::DX)},{"Right/Left","themes/button_analogstick_horz.png"}}, {{ANALOG, static_cast(GPAxes::DY)},{"Up/Down","themes/button_analogstick_vert.png"}}, {{ANALOG, static_cast(GPAxes::ALL)},{"Analog Stick","themes/button_analogstick.png"}}, }; void Input::SetUsingGamepad(const bool usingGamepad){ Input::usingGamepad=usingGamepad; } const bool Input::UsingGamepad(){ return usingGamepad; } const bool Input::AxesActive(){ float xAxis=0.f,yAxis=0.f; for(GamePad*gamepad:GamePad::getGamepads()){ if(gamepad->stillConnected){ if(fabs(gamepad->getAxis(GPAxes::RX))>0.f){ xAxis=gamepad->getAxis(GPAxes::RX); } if(fabs(gamepad->getAxis(GPAxes::RY))>0.f){ yAxis=gamepad->getAxis(GPAxes::RY); } if(xAxis!=0.f||yAxis!=0.f)break; //Found a controller, so we're good to break. } } return xAxis!=0.f||yAxis!=0.f; } void Input::StartVibration(){ if(UsingGamepad()){ for(GamePad*gamepad:GamePad::getGamepads()){ if(gamepad->stillConnected){ gamepad->startVibration(); } } } } void Input::StopVibration(){ for(GamePad*gamepad:GamePad::getGamepads()){ if(gamepad->stillConnected){ gamepad->stopVibration(); } } } const bool operator<(const InputGroup&group1,const InputGroup&group2){ return &group1<&group2; } const bool operator<(const InputEngageGroup&group1,const InputEngageGroup&group2){ return &group1<&group2; } const InputType Input::GetType()const{ return type; } const std::optionalInputGroup::GetPrimaryKey(InputType type)const{ if(type==ANALOG)ERR("WARNING! Type cannot be ANALOG! Not supported!"); std::optionalresult; if(keyOrder.size()>0){ auto it=std::find_if(keyOrder.begin(),keyOrder.end(),[&](const Input&input){ return input.GetType()==type ||(type==CONTROLLER&&input.GetType()==ANALOG); }); if(it!=keyOrder.end())return *it; } return result; } const bool operator==(const Input&input1,const Input&input2){ return input1.type==input2.type&&input1.key==input2.key; } InputEngageGroup::InputEngageGroup(InputGroup&group,EngageType type,const bool labelVisible) :group(group),type(type),labelVisible(labelVisible){} const InputEngageGroup::EngageType InputEngageGroup::GetEngageType()const{ return type; } InputGroup&InputEngageGroup::GetGroup()const{ return group; } const InputEngageGroup InputEngageGroup::operator=(const InputEngageGroup&rhs){ return InputEngageGroup{rhs.group,rhs.type}; } void InputGroup::RemovePrimaryKeybind(InputType type){ auto primaryInputIt=std::find_if(keyOrder.begin(),keyOrder.end(),[&](Input&input){return input.GetType()==type;}); if(primaryInputIt!=keyOrder.end()){ Input&primaryInput=*primaryInputIt; keys.erase(primaryInput); keyOrder.erase(primaryInputIt); }else ERR(std::format("WARNING! Could not find a valid primary input of type {}! THIS SHOULD NOT BE HAPPENING!",int(type))); } void InputGroup::AddPrimaryKeybind(Input key){ keys.insert(key); keyOrder.insert(keyOrder.begin(),{key.GetType(),key.key}); } void InputGroup::SetNewPrimaryKeybind(Input key){ RemovePrimaryKeybind(key.GetType()); AddPrimaryKeybind(key); } void InputListener::Update(){ #pragma region New controller input binding listener using A=Attribute; if(Menu::IsMenuOpen()&&Menu::stack.back()==Menu::menus[NEW_INPUT]&&!Menu::menus[NEW_INPUT]->B(A::IS_KEYBOARD)){ //We are requesting a brand new controller input. if(InputGroup::menuNamesToInputGroups.count(Menu::menus[NEW_INPUT]->S(A::KEYBIND))){ for(GamePad*gamepad:GamePad::getGamepads()){ for(size_t button=0;bool hasButton:gamepad->availableButtons){ GPButtons releasedButton=olc::GPButtons(button); if(gamepad->getButton(releasedButton).bReleased){ InputGroup::menuNamesToInputGroups[Menu::menus[NEW_INPUT]->S(A::KEYBIND)]->SetNewPrimaryKeybind(Input{CONTROLLER,int(button)}); for(auto&[menuType,menu]:Menu::menus){ menu->helpDisplay.Initialize(menu->inputGroups); } Menu::alreadyClicked=true; Menu::CloseMenu(); return; } button++; } } } } #pragma endregion } const int Input::GetKeyCode()const{ return key; } const bool InputEngageGroup::GetLabelVisible()const{ return labelVisible; }