#pragma once #include "MenuIconButton.h" #include "Item.h" INCLUDE_game class ItemComponent:public MenuIconButton{ Item::ItemName item; public: inline ItemComponent(geom2d::rectrect,Item::ItemName*item,MenuFunc onClick) :MenuIconButton(rect,,onClick){} protected: virtual void inline Update(Crawler*game)override{ MenuIconButton::Update(game); } virtual void inline Draw(Crawler*game,vf2d parentPos,bool focused)override{ MenuIconButton::Draw(game,parentPos,focused); } };