Thief { ClassName = Thief BaseHealth = 100 BaseAtk = 10 # Amount of health gained per level. HealthGrowthRate = 9 # Amount of attack gained per level. AtkGrowthRate = 2 FullRender = unknown_full_render.png Auto Attack { DamageMult = 1x Range = 150 Cooldown = 0.35 # Whether or not this ability cancels casts. CancelCast = 1 SwordAnimationSwingTime = 0.2s SwordSlashLingerTime = 0.125s #Sweep angle of the sword slash (in both directions) SwordSlashSweepAngle = 45� } Right Click Ability { Name = Roll Short Name = ROLL Description = Roll in a direction and gain increased movement speed for 2 seconds. Icon = roll.png Cooldown = 8 Mana Cost = 0 # Whether or not this ability cancels casts. CancelCast = 1 # % speed increase, duration Movespeed Buff = 30%, 2s Roll Time = 0.3s Iframe Time = 0.5s # How fast one period of the roll bounce cycle is. Bounce Period Time = 0.045s # How much to squish the sprite Bounce Max Squish Amount = 60% Roll Rotation Speed = 1280deg/s Max Roll Range = 250 #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 0, 0, 64, 192 Cooldown Bar Color 2 = 0, 0, 128, 192 Precast Time = 0 Casting Range = 0 Casting Size = 100 } Ability 1 { Name = Hidden Dagger Short Name = DAGGER Description = Jump backwards while throwing a dagger. Icon = hidden_dagger.png Cooldown = 8 Mana Cost = 20 # Whether or not this ability cancels casts. CancelCast = 1 Damage = 2x Dagger Speed = 300 Dagger Range = 1000 Dagger Radius = 9px # How long the retreat takes. RetreatTime = 0.2 # The distance the retreat moves the Thief. RetreatDistance = 200 Sound = Ranger Retreat #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 } Ability 2 { Name = Deadly Dash Short Name = DASH Description = Dash to target location becoming invulnerable and damaging everything in the Thief's path. Icon = deadly_dash.png Cooldown = 15 Mana Cost = 45 # Whether or not this ability cancels casts. CancelCast = 1 Damage = 4x Range = 450 Hit Radius = 12px Initial Wait = 0.2s Ending Wait = 0.3s # Extra amount of iframe time when the dash completes. Completed Dash Extra Iframe Time = 0.3s Deadly Dash After Images Lingering Time = 0.045s Knockback Amount = 250 #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 } Ability 3 { Name = Adrenaline Rush Short Name = RUSH Description = Gain 30% increased attack speed and 10% increased movement speed for 8 seconds. Icon = adrenaline_rush.png Cooldown = 37 Mana Cost = 75 # Whether or not this ability cancels casts. CancelCast = 0 Attack Speed Increase = 30% Movement Speed Increase = 10% #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 } }