#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2023 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #include "Audio.h" #include "AdventuresInLestoria.h" #include "DEFINES.h" INCLUDE_game INCLUDE_DATA float Audio::defaultFadeTime; void Audio::Initialize(){ Engine().SetBackgroundPlay(true); Self().events.insert("Default Volume"); for(auto&[key,data]:DATA["Events"]){ Self().events.insert(key); } for(auto&[songFileName,size]:DATA["BGM"]){ auto&data=DATA["BGM"][songFileName]; if(songFileName!="Default Fade Time"){ int channelCounter=0; BGM&bgm=Self().bgm[songFileName]; bgm.SetFileName(songFileName); bgm.SetName(data["Track Name"].GetString()); while(data.HasProperty(std::format("channel[{}]",channelCounter))){ std::string channelName=data[std::format("channel[{}]",channelCounter)].GetString(); if(!std::filesystem::exists("bgm_directory"_S+channelName))ERR(std::format("WARNING! Could not load file {} for track {}",channelName,songFileName)); bgm.AddChannel(channelName); channelCounter++; } if(!data.HasProperty("Default Volume"))ERR(std::format("WARNING! Track {} does not have a Default Volume parameter!",bgm.GetName())); if(data["Default Volume"].GetValueCount()!=bgm.GetChannelCount())ERR(std::format("WARNING! Default Volume parameters do not match channel count. {} != {}",data["Default Volume"].GetValueCount(),bgm.GetChannelCount())); VolumeList volumes; for(int i=0;iaudioEngine.audioEngine; } void Audio::Play(const std::string_view sound){ Engine().Play(std::string(sound)); }; void Audio::PlayBGM(const std::string_view sound,const bool loop){ BGM&track=Self().bgm[std::string(sound)]; StopBGM(); //Stop any currently playing track. Self().playParams={std::string(sound),loop}; Self().playBGMWaitTime=0.7f; }; void Audio::StopBGM(){ if(Self().BGMIsPlaying()){ BGM¤tTrack=Self().bgm[Self().currentBGM]; for(int trackID:currentTrack.GetChannelIDs()){ Engine().Stop(trackID); } } } const bool Audio::BGMIsPlaying(){ return Self().currentBGM.length()>0; } const Volume&Audio::BGM::GetVolume(const Event&eventName,const ChannelID&id)const{ return eventVolumes.GetVolumes(eventName).at(id); } void Audio::BGM::Load(){ BGM&bgm=Self().bgm[Self().currentBGM]; if(Self().BGMIsPlaying()){ bgm.Unload(); } Self().currentBGM=songFileName; BGM&newBgm=Self().bgm[songFileName]; if(newBgm.channels.size()>0)ERR(std::format("WARNING! The size of the channels list is greater than zero! Size: {}",bgm.channels.size())); for(const ChannelName&channel:newBgm.GetChannels()){ ChannelID soundID=Engine().LoadSound("bgm_directory"_S+channel); newBgm.channels.push_back(soundID); } } void Audio::BGM::Unload(){ BGM&bgm=Self().bgm[Self().currentBGM]; for(const ChannelID&id:channels){ Engine().UnloadSound(id); } channels.clear(); Self().currentBGM=""; } const ChannelID&Audio::BGM::GetChannelID(const int index){ return channels[index]; } const ChannelIDList&Audio::BGM::GetChannelIDs()const{ return channels; } const std::vector&Audio::BGM::GetChannels()const{ return channelNames; } void Audio::BGM::SetFadeTime(const float fadeTime){ this->fadeTime=fadeTime; } void Audio::BGM::AddEventVolumes(const Event&eventName,const VolumeList&volumes){ eventVolumes.AddEventInfo(eventName,volumes); } const size_t Audio::BGM::GetChannelCount()const{ return channelNames.size(); } const SongName&Audio::BGM::GetName()const{ return songName; } void Audio::BGM::SetName(std::string_view name){ songName=name; } void Audio::BGM::SetFileName(std::string_view name){ songFileName=name; } void Audio::BGM::AddChannel(const ChannelName&name){ channelNames.push_back(name); } const VolumeList&Audio::EventData::GetVolumes(const Event&event)const{ if(eventInfo.find(event)!=eventInfo.end())return eventInfo.at(event); return eventInfo.at("Default Volume"); } void Audio::EventData::AddEventInfo(const Event&eventName,const VolumeList&volumes){ eventInfo[eventName]=volumes; } Audio&Audio::Self(){ return game->audioEngine; } const Event&Audio::GetAudioEvent(){ return Self().currentAudioEvent; } void Audio::SetAudioEvent(const Event&eventName){ if(Self().events.find(eventName)==Self().events.end())ERR(std::format("WARNING! cannot find event {}",eventName)); Self().currentAudioEvent=eventName; if(Audio::BGMIsPlaying()){ BGM¤tBgm=Self().bgm[Self().currentBGM]; for(int currentTrackIndex=0;int trackID:currentBgm.GetChannelIDs()){ Engine().SetVolume(trackID,currentBgm.GetVolume(eventName,currentTrackIndex)); currentTrackIndex++; } } } std::string operator""_SFX(const char*key,size_t length){ return "sfx_directory"_S+std::string(key,length); } const SongName&Audio::GetTrackName(){ return Self().currentBGM; } void Audio::Update(){ if(Self().playBGMWaitTime>0.f){ Self().playBGMWaitTime=std::max(Self().playBGMWaitTime-game->GetElapsedTime(),0.f); if(Self().playBGMWaitTime==0.f){ BGM&track=Self().bgm[Self().playParams.sound]; track.Load(); for(int channelListIndex=0;int trackID:track.GetChannelIDs()){ Engine().SetVolume(trackID,track.GetVolume(Self().currentAudioEvent,channelListIndex)); Engine().Play(trackID,Self().playParams.loop); channelListIndex++; } } } }