February 28th -> Begin Internal Game Playtesting March 6th -> Discord/Friend Playtesting March 30th -> Public Demo Release end of worldmap is visible. needs to be extended a little bit distance on 1_1 between first and second Enemy spawn feels to empty Materials for initial craft seems to be wrong? need to recheck do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people. should gemstones dropp from boss stages aswell? (Maybe lower droprate?) Toggle for displaying error messages Equip Gear using Start menu tutorial Steam Controller SDK Steam Rich Presence Add in vsync system option Remove Unlock All Button Sword attack should linger Add game file debug logging Controller Vibration PS5 LED color support ============================================ Make another actions config file for the main build (The app # is different)