Warrior { ClassName = Warrior BaseHealth = 100 BaseAtk = 10 # Amount of health gained per level. HealthGrowthRate = 9 # Amount of attack gained per level. AtkGrowthRate = 2 FullRender = characters/commercial_assets/Player_F_NoOutline.png Auto Attack { DamageMult = 1 Range = 150 Cooldown = 0.35 # Whether or not this ability cancels casts. CancelCast = 1 SwordAnimationSwingTime = 0.2s SwordSlashLingerTime = 0.125s } Right Click Ability { Name = Block Short Name = BLOCK Icon = block.png Cooldown = 15 Mana Cost = 0 # Whether or not this ability cancels casts. CancelCast = 1 Description = Blocks incoming damage for a brief period of time. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 0, 0, 64, 192 Cooldown Bar Color 2 = 0, 0, 128, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 Duration = 3 # Percentage of player's normal movement speed while block is active. SlowAmt = 0.3 } Ability 1 { Name = Battlecry Short Name = B.CRY Icon = battlecry.png Cooldown = 12 Mana Cost = 35 # Whether or not this ability cancels casts. CancelCast = 1 Description = A Battlecry that boosts the Warrior's Damage and Defense capabilities for some time. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 Range = 500 # Amount of time in seconds the attack damage increase lasts. AttackUpDuration = 10 # Percentage of attack damage to increase by. AttackIncrease = 0.1 # Amount of time in seconds the damage reduction increase lasts. DamageReductionDuration = 10 # Percentage of damage reduction to increase by. DamageReduction = 0.1 # The smallest and largest size of enemies this ability affects (inclusive). AffectedSizeRange = 0,1 # How long the applied slow debuff lasts in seconds. SlowdownDuration = 6 # Percentage of speed down applied to affected enemies. SlowdownAmt = 0.4 # Amount of time the effect lives for on-screen before fading begins. EffectLifetime = 0.1 # Amount of time the effect fades out. EffectFadetime = 0.3 } Ability 2 { Name = Ground Slam Short Name = SLAM Icon = groundslam.png Cooldown = 15 Mana Cost = 50 # Whether or not this ability cancels casts. CancelCast = 1 Description = Leaps and then dives into the ground, knocking back and destroying everything nearby in the process. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 SpinTime = 0.6 SpinSpd = 14 SpinMaxHeight = 50 IframeTime = 0.7 Range = 350 DamageMult = 2.5 # Amount of time the effect lives for on-screen before fading begins. EffectLifetime = 0.5 # Amount of time the effect fades out. EffectFadetime = 0.6 # Max knockback effect amount KnockbackAmt = 100 # Knockback Dropoff per pixel of distance KnockbackReduction = 0.45 # How much knockback is reduced per 100% larger size. KnockbackWeightFactor = 25 } Ability 3 { Name = Sonic Slash Short Name = S.SLASH Icon = sonicslash.png Cooldown = 40 Mana Cost = 60 # Whether or not this ability cancels casts. CancelCast = 1 Description = A large sonic wave projectile is released from the Warrior's sword. #RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown. Cooldown Bar Color 1 = 64, 0, 0, 192 Cooldown Bar Color 2 = 128, 0, 0, 192 Precast Time = 0 Casting Range = 0 Casting Size = 0 # Speed of the sonic slash. BulletSpd = 400 Radius = 30 DamageMult = 8 Lifetime = 2.25 # Amount of seconds the player will be unable to move when using this ability. StuckTime = 0.5 # How far the player gets pushed back when using this ability. AbilityPushback = 70 ShakeTime = 0.5 } }