#pragma region License /* License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2024 Joshua Sigona Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Portions of this software are copyright © 2024 The FreeType Project (www.freetype.org). Please see LICENSE_FT.txt for more information. All rights reserved. */ #pragma endregion #pragma once #include "olcUTIL_Geometry2D.h" #include #include "TMXParser.h" #include "safemap.h" struct XMLTag; using MapName=std::string; class MapHelper{ public: static Map&MapFromString(std::string mapName); }; struct TileCollisionData{ geom2d::rectcollision; }; struct TilesetData{ Renderable*tileset=nullptr; int tilewidth=0,tileheight=0; bool isTerrain=false; std::mapforegroundTiles; std::mapupperForegroundTiles; safemapcollision; std::mapstaircaseTiles; std::map>animationData; std::setreflectiveData; }; struct TilesheetData{ TilesetData*tileset; int firstgid; bool operator==(const TilesheetData&rhs){ return tileset==rhs.tileset&&firstgid==rhs.firstgid; } }; struct TileGroup; struct TileRenderData{ TilesheetData tileSheet; vf2d pos; vi2d tileSheetPos; int tileID; int layerID; TileGroup*group=nullptr; //The group that is tied to this render data. Set during rendering phase. float tileOpacity; bool operator==(const TileRenderData&rhs){ return tileSheet==rhs.tileSheet&&pos==rhs.pos&&tileSheetPos==rhs.tileSheetPos &&tileID==rhs.tileID&&layerID==rhs.layerID; } }; struct TileGroup{ private: geom2d::rectrange; geom2d::rectcollisionRange={{},{}}; std::vectortiles; int minX=0,minY=0,maxX=0,maxY=0; public: static float FADE_TIME; //0-255. 255 indicates fully invisible. static uint8_t FADE_AMT; geom2d::rectGetCollisionRange(); geom2d::rectGetRange(); //The fade range is the bounds in which this tile group will be considered "in range" of a player, one tile in each direction further than its actual range. geom2d::rectGetFadeRange(); std::vector&GetTiles(); void InsertTile(TileRenderData tile); float fadeFactor=0.f; };