#include "olcPGEX_TransformedView.h"
#include "Crawler.h"
#include "olcUTIL_Camera2D.h"
#include "DamageNumber.h"
#include "Bullet.h"
#include "Ability.h"
#include "Class.h"
#include "Version.h"
#include "TMXParser.h"
#include "TSXParser.h"
#include "Map.h"
#include "DEFINES.h"

//192x192
const vi2d WINDOW_SIZE={24*15,24*10};
std::map<AnimationState,Animate2D::FrameSequence>ANIMATION_DATA;
std::vector<Monster>MONSTER_LIST;
std::vector<MonsterSpawner>SPAWNER_LIST;
std::vector<DamageNumber>DAMAGENUMBER_LIST;
std::vector<std::unique_ptr<Bullet>>BULLET_LIST;
std::vector<std::unique_ptr<Bullet>>PLAYER_BULLET_LIST;
Crawler*game;

Crawler::Crawler()
{
	sAppName = "Crawler Concept";
	game=this;
}

bool Crawler::OnUserCreate(){
	InitializeLevel("assets/maps/Level1.tmx",LEVEL1);
	InitializeLevel("assets/maps/Level2.tmx",LEVEL2);
	InitializeLevel("assets/Campaigns/1_1_test.tmx",CAMPAIGN_1_1);

	//Initialize Camera.
	camera=Camera2D{WINDOW_SIZE};
	camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow);
	camera.SetTarget(player.GetPos());
	camera.SetWorldBoundary({0,0},WORLD_SIZE*24);
	camera.EnableWorldBoundary(false);

	//Graphics
	GFX_Warrior_Sheet.Load("assets/nico-warrior.png");
	GFX_Slime_Sheet.Load("assets/slime.png");
	GFX_Circle.Load("assets/circle.png");
	GFX_Effect_GroundSlam_Back.Load("assets/ground-slam-attack-back.png");
	GFX_Effect_GroundSlam_Front.Load("assets/ground-slam-attack-front.png");
	GFX_Heart.Load("assets/heart.png");
	GFX_BLOCK_BUBBLE.Load("assets/block.png");
	GFX_Ranger_Sheet.Load("assets/nico-ranger.png");
	GFX_Wizard_Sheet.Load("assets/nico-wizard.png");
	GFX_Battlecry_Effect.Load("assets/battlecry_effect.png");
	GFX_Mana.Load("assets/mana.png");
	GFX_SonicSlash.Load("assets/sonicslash.png");
	GFX_BulletCircle.Load("assets/circle.png");
	GFX_BulletCircleOutline.Load("assets/circle_outline.png");
	GFX_EnergyBolt.Load("assets/energy_bolt.png");
	GFX_EnergyParticle.Load("assets/energy_particle.png");

	//Animations
	InitializeAnimations();

	player.AddAnimation(AnimationState::WARRIOR_WALK_N);
	player.AddAnimation(AnimationState::WARRIOR_WALK_E);
	player.AddAnimation(AnimationState::WARRIOR_WALK_S);
	player.AddAnimation(AnimationState::WARRIOR_WALK_W);
	player.AddAnimation(AnimationState::WARRIOR_IDLE_N);
	player.AddAnimation(AnimationState::WARRIOR_IDLE_E);
	player.AddAnimation(AnimationState::WARRIOR_IDLE_S);
	player.AddAnimation(AnimationState::WARRIOR_IDLE_W);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSWORD_E);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSWORD_S);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSWORD_N);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSWORD_W);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSONICSWORD_E);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSONICSWORD_S);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSONICSWORD_N);
	player.AddAnimation(AnimationState::WARRIOR_SWINGSONICSWORD_W);
	player.AddAnimation(AnimationState::RANGER_WALK_N);
	player.AddAnimation(AnimationState::RANGER_WALK_E);
	player.AddAnimation(AnimationState::RANGER_WALK_S);
	player.AddAnimation(AnimationState::RANGER_WALK_W);
	player.AddAnimation(AnimationState::RANGER_IDLE_N);
	player.AddAnimation(AnimationState::RANGER_IDLE_E);
	player.AddAnimation(AnimationState::RANGER_IDLE_S);
	player.AddAnimation(AnimationState::RANGER_IDLE_W);
	player.AddAnimation(AnimationState::WIZARD_WALK_N);
	player.AddAnimation(AnimationState::WIZARD_WALK_E);
	player.AddAnimation(AnimationState::WIZARD_WALK_S);
	player.AddAnimation(AnimationState::WIZARD_WALK_W);
	player.AddAnimation(AnimationState::WIZARD_IDLE_N);
	player.AddAnimation(AnimationState::WIZARD_IDLE_E);
	player.AddAnimation(AnimationState::WIZARD_IDLE_S);
	player.AddAnimation(AnimationState::WIZARD_IDLE_W);
	player.AddAnimation(AnimationState::WIZARD_IDLE_ATTACK_N);
	player.AddAnimation(AnimationState::WIZARD_IDLE_ATTACK_E);
	player.AddAnimation(AnimationState::WIZARD_IDLE_ATTACK_S);
	player.AddAnimation(AnimationState::WIZARD_IDLE_ATTACK_W);
	player.AddAnimation(AnimationState::WIZARD_ATTACK_N);
	player.AddAnimation(AnimationState::WIZARD_ATTACK_E);
	player.AddAnimation(AnimationState::WIZARD_ATTACK_S);
	player.AddAnimation(AnimationState::WIZARD_ATTACK_W);
	view=TileTransformedView{GetScreenSize(),{1,1}};

	player.SetClass(WARRIOR);
	player.SetPos({4*24,4*24});

	LoadLevel(CAMPAIGN_1_1);

	return true;
}

bool Crawler::OnUserUpdate(float fElapsedTime){
	HandleUserInput(fElapsedTime);
	UpdateEffects(fElapsedTime);
	player.Update(fElapsedTime);
	for(Monster&m:MONSTER_LIST){
		m.Update(fElapsedTime);
	}
	UpdateBullets(fElapsedTime);
	UpdateCamera(fElapsedTime);
	RenderWorld(fElapsedTime);
	RenderHud();
	return true;
}

void Crawler::InitializeAnimations(){
	//Warrior animations.
	Animate2D::FrameSequence pl_warrior_walk_s{0.2};
	pl_warrior_walk_s.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,0}*24,{24,24}}});
	pl_warrior_walk_s.AddFrame({&GFX_Warrior_Sheet,{vi2d{1,0}*24,{24,24}}});
	pl_warrior_walk_s.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,0}*24,{24,24}}});
	pl_warrior_walk_s.AddFrame({&GFX_Warrior_Sheet,{vi2d{2,0}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_WALK_S]=pl_warrior_walk_s;
	Animate2D::FrameSequence pl_warrior_walk_e{0.2};
	pl_warrior_walk_e.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,3}*24,{24,24}}});
	pl_warrior_walk_e.AddFrame({&GFX_Warrior_Sheet,{vi2d{1,3}*24,{24,24}}});
	pl_warrior_walk_e.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,3}*24,{24,24}}});
	pl_warrior_walk_e.AddFrame({&GFX_Warrior_Sheet,{vi2d{2,3}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_WALK_E]=pl_warrior_walk_e;
	Animate2D::FrameSequence pl_warrior_walk_w{0.2};
	pl_warrior_walk_w.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,2}*24,{24,24}}});
	pl_warrior_walk_w.AddFrame({&GFX_Warrior_Sheet,{vi2d{1,2}*24,{24,24}}});
	pl_warrior_walk_w.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,2}*24,{24,24}}});
	pl_warrior_walk_w.AddFrame({&GFX_Warrior_Sheet,{vi2d{2,2}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_WALK_W]=pl_warrior_walk_w;
	Animate2D::FrameSequence pl_warrior_walk_n{0.2};
	pl_warrior_walk_n.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,1}*24,{24,24}}});
	pl_warrior_walk_n.AddFrame({&GFX_Warrior_Sheet,{vi2d{1,1}*24,{24,24}}});
	pl_warrior_walk_n.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,1}*24,{24,24}}});
	pl_warrior_walk_n.AddFrame({&GFX_Warrior_Sheet,{vi2d{2,1}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_WALK_N]=pl_warrior_walk_n;
	Animate2D::FrameSequence pl_warrior_idle_s;
	pl_warrior_idle_s.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,0}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_IDLE_S]=pl_warrior_idle_s;
	Animate2D::FrameSequence pl_warrior_idle_e;
	pl_warrior_idle_e.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,3}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_IDLE_E]=pl_warrior_idle_e;
	Animate2D::FrameSequence pl_warrior_idle_w;
	pl_warrior_idle_w.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,2}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_IDLE_W]=pl_warrior_idle_w;
	Animate2D::FrameSequence pl_warrior_idle_n;
	pl_warrior_idle_n.AddFrame({&GFX_Warrior_Sheet,{vi2d{0,1}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WARRIOR_IDLE_N]=pl_warrior_idle_n;
	Animate2D::FrameSequence pl_warrior_swing_s(0.05),pl_warrior_swing_n(0.05),pl_warrior_swing_e(0.05),pl_warrior_swing_w(0.05);
	Animate2D::FrameSequence pl_warrior_sonic_swing_s(0.1,Animate2D::Style::OneShot),pl_warrior_sonic_swing_n(0.1,Animate2D::Style::OneShot),pl_warrior_sonic_swing_e(0.1,Animate2D::Style::OneShot),pl_warrior_sonic_swing_w(0.1,Animate2D::Style::OneShot);
	for (int i=0;i<4;i++){
		pl_warrior_swing_s.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,0}*24,{24,24}}});
		pl_warrior_sonic_swing_s.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,4}*24,{24,24}}});
	}
	for (int i=0;i<4;i++){
		pl_warrior_swing_n.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,1}*24,{24,24}}});
		pl_warrior_sonic_swing_n.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,5}*24,{24,24}}});
	}
	for (int i=0;i<4;i++){
		pl_warrior_swing_w.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,2}*24,{24,24}}});
		pl_warrior_sonic_swing_w.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,6}*24,{24,24}}});
	}
	for (int i=0;i<4;i++){
		pl_warrior_swing_e.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,3}*24,{24,24}}});
		pl_warrior_sonic_swing_e.AddFrame({&GFX_Warrior_Sheet,{vi2d{4+i,7}*24,{24,24}}});
	}
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSWORD_N]=pl_warrior_swing_n;
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSWORD_E]=pl_warrior_swing_e;
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSWORD_S]=pl_warrior_swing_s;
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSWORD_W]=pl_warrior_swing_w;
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSONICSWORD_N]=pl_warrior_sonic_swing_n;
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSONICSWORD_E]=pl_warrior_sonic_swing_e;
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSONICSWORD_S]=pl_warrior_sonic_swing_s;
	ANIMATION_DATA[AnimationState::WARRIOR_SWINGSONICSWORD_W]=pl_warrior_sonic_swing_w;

	//Ranger animations
	Animate2D::FrameSequence pl_ranger_walk_s{0.2};
	pl_ranger_walk_s.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,0}*24,{24,24}}});
	pl_ranger_walk_s.AddFrame({&GFX_Ranger_Sheet,{vi2d{1,0}*24,{24,24}}});
	pl_ranger_walk_s.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,0}*24,{24,24}}});
	pl_ranger_walk_s.AddFrame({&GFX_Ranger_Sheet,{vi2d{2,0}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_WALK_S]=pl_ranger_walk_s;
	Animate2D::FrameSequence pl_ranger_walk_e{0.2};
	pl_ranger_walk_e.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,3}*24,{24,24}}});
	pl_ranger_walk_e.AddFrame({&GFX_Ranger_Sheet,{vi2d{1,3}*24,{24,24}}});
	pl_ranger_walk_e.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,3}*24,{24,24}}});
	pl_ranger_walk_e.AddFrame({&GFX_Ranger_Sheet,{vi2d{2,3}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_WALK_E]=pl_ranger_walk_e;
	Animate2D::FrameSequence pl_ranger_walk_w{0.2};
	pl_ranger_walk_w.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,2}*24,{24,24}}});
	pl_ranger_walk_w.AddFrame({&GFX_Ranger_Sheet,{vi2d{1,2}*24,{24,24}}});
	pl_ranger_walk_w.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,2}*24,{24,24}}});
	pl_ranger_walk_w.AddFrame({&GFX_Ranger_Sheet,{vi2d{2,2}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_WALK_W]=pl_ranger_walk_w;
	Animate2D::FrameSequence pl_ranger_walk_n{0.2};
	pl_ranger_walk_n.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,1}*24,{24,24}}});
	pl_ranger_walk_n.AddFrame({&GFX_Ranger_Sheet,{vi2d{1,1}*24,{24,24}}});
	pl_ranger_walk_n.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,1}*24,{24,24}}});
	pl_ranger_walk_n.AddFrame({&GFX_Ranger_Sheet,{vi2d{2,1}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_WALK_N]=pl_ranger_walk_n;
	Animate2D::FrameSequence pl_ranger_idle_s;
	pl_ranger_idle_s.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,0}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_IDLE_S]=pl_ranger_idle_s;
	Animate2D::FrameSequence pl_ranger_idle_e;
	pl_ranger_idle_e.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,3}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_IDLE_E]=pl_ranger_idle_e;
	Animate2D::FrameSequence pl_ranger_idle_w;
	pl_ranger_idle_w.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,2}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_IDLE_W]=pl_ranger_idle_w;
	Animate2D::FrameSequence pl_ranger_idle_n;
	pl_ranger_idle_n.AddFrame({&GFX_Ranger_Sheet,{vi2d{0,1}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::RANGER_IDLE_N]=pl_ranger_idle_n;

	//Wizard animations
	Animate2D::FrameSequence pl_wizard_walk_s{0.2};
	pl_wizard_walk_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,0}*24,{24,24}}});
	pl_wizard_walk_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{1,0}*24,{24,24}}});
	pl_wizard_walk_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,0}*24,{24,24}}});
	pl_wizard_walk_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{2,0}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_WALK_S]=pl_wizard_walk_s;
	Animate2D::FrameSequence pl_wizard_walk_e{0.2};
	pl_wizard_walk_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,3}*24,{24,24}}});
	pl_wizard_walk_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{1,3}*24,{24,24}}});
	pl_wizard_walk_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,3}*24,{24,24}}});
	pl_wizard_walk_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{2,3}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_WALK_E]=pl_wizard_walk_e;
	Animate2D::FrameSequence pl_wizard_walk_w{0.2};
	pl_wizard_walk_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,2}*24,{24,24}}});
	pl_wizard_walk_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{1,2}*24,{24,24}}});
	pl_wizard_walk_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,2}*24,{24,24}}});
	pl_wizard_walk_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{2,2}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_WALK_W]=pl_wizard_walk_w;
	Animate2D::FrameSequence pl_wizard_walk_n{0.2};
	pl_wizard_walk_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,1}*24,{24,24}}});
	pl_wizard_walk_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{1,1}*24,{24,24}}});
	pl_wizard_walk_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,1}*24,{24,24}}});
	pl_wizard_walk_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{2,1}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_WALK_N]=pl_wizard_walk_n;
	Animate2D::FrameSequence pl_wizard_idle_s;
	pl_wizard_idle_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,0}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_S]=pl_wizard_idle_s;
	Animate2D::FrameSequence pl_wizard_idle_e;
	pl_wizard_idle_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,3}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_E]=pl_wizard_idle_e;
	Animate2D::FrameSequence pl_wizard_idle_w;
	pl_wizard_idle_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,2}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_W]=pl_wizard_idle_w;
	Animate2D::FrameSequence pl_wizard_idle_n;
	pl_wizard_idle_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{0,1}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_N]=pl_wizard_idle_n;
	Animate2D::FrameSequence pl_wizard_idle_attack_s;
	pl_wizard_idle_attack_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,0}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_ATTACK_S]=pl_wizard_idle_attack_s;
	Animate2D::FrameSequence pl_wizard_idle_attack_e;
	pl_wizard_idle_attack_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,3}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_ATTACK_E]=pl_wizard_idle_attack_e;
	Animate2D::FrameSequence pl_wizard_idle_attack_w;
	pl_wizard_idle_attack_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,2}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_ATTACK_W]=pl_wizard_idle_attack_w;
	Animate2D::FrameSequence pl_wizard_idle_attack_n;
	pl_wizard_idle_attack_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,1}*24,{24,24}}});
	ANIMATION_DATA[AnimationState::WIZARD_IDLE_ATTACK_N]=pl_wizard_idle_attack_n;
	Animate2D::FrameSequence pl_wizard_attack_s(0.2);
	for(int i=0;i<3;i++){
		pl_wizard_attack_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{4+i,0}*24,{24,24}}});
		if(i==1){
			pl_wizard_attack_s.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,0}*24,{24,24}}});
		}
	}
	ANIMATION_DATA[AnimationState::WIZARD_ATTACK_S]=pl_wizard_attack_s;
	Animate2D::FrameSequence pl_wizard_attack_e(0.2);
	for(int i=0;i<3;i++){
		pl_wizard_attack_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{4+i,3}*24,{24,24}}});
		if(i==1){
			pl_wizard_attack_e.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,3}*24,{24,24}}});
		}
	}
	ANIMATION_DATA[AnimationState::WIZARD_ATTACK_E]=pl_wizard_attack_e;
	Animate2D::FrameSequence pl_wizard_attack_w(0.2);
	for(int i=0;i<3;i++){
		pl_wizard_attack_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{4+i,2}*24,{24,24}}});
		if(i==1){
			pl_wizard_attack_w.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,2}*24,{24,24}}});
		}
	}
	ANIMATION_DATA[AnimationState::WIZARD_ATTACK_W]=pl_wizard_attack_w;
	Animate2D::FrameSequence pl_wizard_attack_n(0.2);
	for(int i=0;i<3;i++){
		pl_wizard_attack_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{4+i,1}*24,{24,24}}});
		if(i==1){
			pl_wizard_attack_n.AddFrame({&GFX_Wizard_Sheet,{vi2d{4,1}*24,{24,24}}});
		}
	}
	ANIMATION_DATA[AnimationState::WIZARD_ATTACK_N]=pl_wizard_attack_n;

	//Load slime animations.
	for(int slime=0;slime<4;slime++){
		for(int state=0;state<5;state++){
			Animate2D::FrameSequence anim;
			if(state==4){//These are death animations.
				anim=Animate2D::FrameSequence(0.1f,Animate2D::Style::OneShot);
			}
			if(state==2){//These are death animations.
				anim=Animate2D::FrameSequence(0.06f);
			}
			for (int frame=0;frame<10;frame++){
				anim.AddFrame({&GFX_Slime_Sheet,{vi2d{frame,state+5*slime}*24,{24,24}}});
			}
			ANIMATION_DATA[AnimationState(AnimationState::GREEN_SLIME_IDLE+state+slime*5)]=anim;
		}
	}
	Animate2D::FrameSequence effect_groundslam_back(0.02f,Animate2D::Style::OneShot),effect_groundslam_front(0.02f,Animate2D::Style::OneShot);
	for(int i=0;i<5;i++){
		effect_groundslam_back.AddFrame({&GFX_Effect_GroundSlam_Back,{{i*64,0},{64,64}}});
		effect_groundslam_front.AddFrame({&GFX_Effect_GroundSlam_Front,{{i*64,0},{64,64}}});
	}
	ANIMATION_DATA[AnimationState::GROUND_SLAM_ATTACK_BACK]=effect_groundslam_back;
	ANIMATION_DATA[AnimationState::GROUND_SLAM_ATTACK_FRONT]=effect_groundslam_front;
	Animate2D::FrameSequence battlecry_effect(0.02f,Animate2D::Style::OneShot);
	for(int i=0;i<5;i++){
		battlecry_effect.AddFrame({&GFX_Battlecry_Effect,{{i*84,0},{84,84}}});
	}
	ANIMATION_DATA[AnimationState::BATTLECRY_EFFECT]=battlecry_effect;
	Animate2D::FrameSequence sonicslash_effect(0.04f,Animate2D::Style::OneShot);
	for(int i=0;i<4;i++){
		sonicslash_effect.AddFrame({&GFX_SonicSlash,{{i*60,0},{60,60}}});
	}
	ANIMATION_DATA[AnimationState::SONICSLASH]=sonicslash_effect;
	Animate2D::FrameSequence energy_bolt;
	energy_bolt.AddFrame({&GFX_EnergyBolt,{{0,0},{24,24}}});
	ANIMATION_DATA[AnimationState::ENERGY_BOLT]=energy_bolt;

	Animate2D::FrameSequence energy_particle;
	for(int i=0;i<3;i++){
		energy_particle.AddFrame({&GFX_EnergyParticle,{{i*3,0},{3,3}}});
	}
	ANIMATION_DATA[AnimationState::ENERGY_PARTICLE]=energy_particle;
}

bool Crawler::LeftHeld(){
	return GetKey(LEFT).bHeld||GetKey(A).bHeld;
}
bool Crawler::RightHeld(){
	return GetKey(RIGHT).bHeld||GetKey(D).bHeld;
}
bool Crawler::UpHeld(){
	return GetKey(UP).bHeld||GetKey(W).bHeld;
}
bool Crawler::DownHeld(){
	return GetKey(DOWN).bHeld||GetKey(S).bHeld;
}
bool Crawler::LeftReleased(){
	return GetKey(LEFT).bReleased||GetKey(A).bReleased;
}
bool Crawler::RightReleased(){
	return GetKey(RIGHT).bReleased||GetKey(D).bReleased;
}
bool Crawler::UpReleased(){
	return GetKey(UP).bReleased||GetKey(W).bReleased;
}
bool Crawler::DownReleased(){
	return GetKey(DOWN).bReleased||GetKey(S).bReleased;
}

void Crawler::HandleUserInput(float fElapsedTime){
	bool setIdleAnimation=true;
	if(GetMouseWheel()>0){
		switch(player.cl){
			case WARRIOR:{
				player.SetClass(RANGER);
			}break;
			case RANGER:{
				player.SetClass(WIZARD);
			}break;
			case WIZARD:{
				player.SetClass(WARRIOR);
			}break;
		}
	}
	if(GetMouseWheel()<0){
		switch(player.cl){
		case WARRIOR:{
			player.SetClass(WIZARD);
		}break;
		case RANGER:{
			player.SetClass(WARRIOR);
		}break;
		case WIZARD:{
			player.SetClass(RANGER);
		}break;
		}
	}
	if(player.GetVelocity()==vf2d{0,0}){
		if(RightHeld()){
			player.SetX(player.GetX()+fElapsedTime*100*player.GetMoveSpdMult());
			player.SetFacingDirection(RIGHT);
			if(player.GetState()==State::NORMAL){
				player.UpdateWalkingAnimation(RIGHT);
			}
			setIdleAnimation=false;
		}
		if(LeftHeld()){
			player.SetX(player.GetX()-fElapsedTime*100*player.GetMoveSpdMult());
			if(setIdleAnimation){
				player.SetFacingDirection(LEFT);
				if(player.GetState()==State::NORMAL){
					player.UpdateWalkingAnimation(LEFT);
				}
			}
			setIdleAnimation=false;
		}
		if(UpHeld()){
			player.SetY(player.GetY()-fElapsedTime*100*player.GetMoveSpdMult());
			if(setIdleAnimation){
				player.SetFacingDirection(UP);
				if(player.GetState()==State::NORMAL){
					player.UpdateWalkingAnimation(UP);
				}
			}
			setIdleAnimation=false;
		}
		if(DownHeld()){
			player.SetY(player.GetY()+fElapsedTime*100*player.GetMoveSpdMult());
			if(setIdleAnimation){
				player.SetFacingDirection(DOWN);
				if(player.GetState()==State::NORMAL){
					player.UpdateWalkingAnimation(DOWN);
				}
			}
			setIdleAnimation=false;
		}
	}
	if(UpReleased()){
		player.SetLastReleasedMovementKey(UP);
		if(player.GetState()==State::NORMAL){
			if(RightHeld()){
				player.UpdateWalkingAnimation(RIGHT);
			} else
			if(DownHeld()){
				player.UpdateWalkingAnimation(DOWN);
			} else
			if(LeftHeld()){
				player.UpdateWalkingAnimation(LEFT);
			}
		}
	}
	if(RightReleased()){
		player.SetLastReleasedMovementKey(RIGHT);
		if(player.GetState()==State::NORMAL){
			if(UpHeld()){
				player.UpdateWalkingAnimation(UP);
			} else
			if(DownHeld()){
				player.UpdateWalkingAnimation(DOWN);
			} else
			if(LeftHeld()){
				player.UpdateWalkingAnimation(LEFT);
			}
		}
	}
	if(LeftReleased()){
		player.SetLastReleasedMovementKey(LEFT);
		if(player.GetState()==State::NORMAL){
			if(RightHeld()){
				player.UpdateWalkingAnimation(RIGHT);
			} else
			if(DownHeld()){
				player.UpdateWalkingAnimation(DOWN);
			} else
			if(UpHeld()){
				player.UpdateWalkingAnimation(UP);
			}
		}
	}
	if(DownReleased()){
		player.SetLastReleasedMovementKey(DOWN);
		if(player.GetState()==State::NORMAL){
			if(RightHeld()){
				player.UpdateWalkingAnimation(RIGHT);
			} else
			if(UpHeld()){
				player.UpdateWalkingAnimation(UP);
			} else
			if(LeftHeld()){
				player.UpdateWalkingAnimation(LEFT);
			}
		}
	}

	if(player.GetState()==State::SWING_SWORD){
		setIdleAnimation=false;
		switch(player.GetFacingDirection()){
			case UP:{
				player.UpdateAnimation(AnimationState::WARRIOR_SWINGSWORD_N);
			}break;
			case DOWN:{
				player.UpdateAnimation(AnimationState::WARRIOR_SWINGSWORD_S);
			}break;
			case LEFT:{
				player.UpdateAnimation(AnimationState::WARRIOR_SWINGSWORD_W);
			}break;
			case RIGHT:{
				player.UpdateAnimation(AnimationState::WARRIOR_SWINGSWORD_E);
			}break;
		}
		player.SetSwordSwingTimer(player.GetSwordSwingTimer()-fElapsedTime);
		if(player.GetSwordSwingTimer()<=0){
			player.SetSwordSwingTimer(0);
			player.SetState(State::NORMAL); 
		}
	}

	if(player.GetState()!=State::NORMAL){
		setIdleAnimation=false;
	}

	if(setIdleAnimation){
		switch(player.GetLastReleasedMovementKey()){
			case UP:{
				player.UpdateIdleAnimation(UP);
			}break;
			case DOWN:{
				player.UpdateIdleAnimation(DOWN);
			}break;
			case LEFT:{
				player.UpdateIdleAnimation(LEFT);
			}break;
			case RIGHT:{
				player.UpdateIdleAnimation(RIGHT);
			}break;
			default:{
				player.UpdateIdleAnimation(DOWN);
			}
		}
	} else {
		//We have moved.
		player.Moved();
	}
}

void Crawler::UpdateCamera(float fElapsedTime){
	lastWorldShakeAdjust=std::max(0.f,lastWorldShakeAdjust-fElapsedTime);
	if(worldShakeTime-fElapsedTime>0){
		if(lastWorldShakeAdjust==0){
			lastWorldShakeAdjust=float(rand()%int(WORLD_SHAKE_ADJUST_MAX_TIME*1000))/1000+0.05;
			worldShakeVel={float(rand()%1000)/1000*100-50,float(rand()%1000)/1000*100-50};
		}
		worldShake+=worldShakeVel*fElapsedTime;
	} else {
		camera.SetTarget(player.GetPos());
	}
	worldShakeTime=std::max(0.f,worldShakeTime-fElapsedTime);
	camera.Update(fElapsedTime);
	view.SetWorldOffset(vi2d(camera.GetViewPosition()));
}

void Crawler::UpdateEffects(float fElapsedTime){
	for(std::vector<Effect>::iterator it=backgroundEffects.begin();it!=backgroundEffects.end();++it){
		Effect&e=*it;
		if(!e.Update(fElapsedTime)){
			it=backgroundEffects.erase(it);
			if(it==backgroundEffects.end()){
				break;
			}
		}
	}
	for(std::vector<Effect>::iterator it=foregroundEffects.begin();it!=foregroundEffects.end();++it){
		Effect&e=*it;
		if(!e.Update(fElapsedTime)){
			it=foregroundEffects.erase(it);
			if(it==foregroundEffects.end()){
				break;
			}
		}
	}
}
void Crawler::UpdateBullets(float fElapsedTime){
	for(auto it=BULLET_LIST.begin();it!=BULLET_LIST.end();++it){
		Bullet*b=dynamic_cast<Bullet*>((*it).get());
		b->Update(fElapsedTime);
		b->pos+=b->vel*fElapsedTime;
		if(geom2d::overlaps(geom2d::circle(player.GetPos(),12*player.GetSizeMult()/2),geom2d::circle(b->pos,b->radius))){
			if(player.Hurt(b->damage)){
				it=BULLET_LIST.erase(it);
				if(it==BULLET_LIST.end()){
					break;
				}
			}
		}
		if(b->pos.x<view.GetWorldTL().x||b->pos.x>view.GetWorldBR().x||b->pos.y<view.GetWorldTL().y||b->pos.y>view.GetWorldBR().y){
			it=BULLET_LIST.erase(it);
			if(it==BULLET_LIST.end()){
				break;
			}
		}
		b->lifetime-=fElapsedTime;
		if(b->lifetime<=0){
			it=BULLET_LIST.erase(it);
			if(it==BULLET_LIST.end()){
				break;
			}
		}
		b->animation.UpdateState(b->internal_animState,fElapsedTime);
	}
	for(std::vector<std::unique_ptr<Bullet>>::iterator it=PLAYER_BULLET_LIST.begin();it!=PLAYER_BULLET_LIST.end();++it){
		std::unique_ptr<Bullet>&b=*it;
		b->Update(fElapsedTime);
		b->pos+=b->vel*fElapsedTime;
		for(Monster&m:MONSTER_LIST){
			if(geom2d::overlaps(geom2d::circle(m.GetPos(),12*m.GetSizeMult()),geom2d::circle(b->pos,b->radius))){
				if(b->hitList.find(&m)==b->hitList.end()&&m.Hurt(b->damage)){
					if(!b->hitsMultiple){
						it=PLAYER_BULLET_LIST.erase(it);
						if(it==PLAYER_BULLET_LIST.end()){
							goto outsidePlayerBulletLoop;
						}
					}
					b->hitList[&m]=true;
				}
			}
		}
		if(b->pos.x<view.GetWorldTL().x||b->pos.x>view.GetWorldBR().x||b->pos.y<view.GetWorldTL().y||b->pos.y>view.GetWorldBR().y){
			it=PLAYER_BULLET_LIST.erase(it);
			if(it==PLAYER_BULLET_LIST.end()){
				break;
			}
		}
		b->lifetime-=fElapsedTime;
		if(b->lifetime<=0){
			it=PLAYER_BULLET_LIST.erase(it);
			if(it==PLAYER_BULLET_LIST.end()){
				break;
			}
		}
		b->animation.UpdateState(b->internal_animState,fElapsedTime);
	}
	outsidePlayerBulletLoop:
	int a;
}
void Crawler::HurtEnemies(vf2d pos,float radius,int damage){
	for(Monster&m:MONSTER_LIST){
		if(geom2d::overlaps(geom2d::circle(pos,radius),geom2d::circle(m.GetPos(),12*m.GetSizeMult()))){
			m.Hurt(damage);
		}
	}
}

void Crawler::RenderWorld(float fElapsedTime){
	Clear({100,180,100});
	for (int x = view.GetTopLeftTile().x/24-1; x <= view.GetBottomRightTile().x/24; x++){
		for (int y = view.GetTopLeftTile().y/24-1; y <= view.GetBottomRightTile().y/24; y++){
			if(x>=0&&x<WORLD_SIZE.x&&y>=0&&y<WORLD_SIZE.y){
				for(LayerTag&layer:MAP_DATA[currentLevel].LayerData){
					int tileID=layer.tiles[y][x]-1;
					if(tileID!=-1){
						TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
						int tileSheetWidth=tileSheet.tileset.tileset->Sprite()->width/24;
						int tileSheetHeight=tileSheet.tileset.tileset->Sprite()->height/24;
						int tileSheetIndex=tileID-(tileSheet.firstgid-1);
						int tileSheetX=tileSheetIndex%tileSheetWidth;
						int tileSheetY=tileSheetIndex/tileSheetWidth;
						if(!IsForegroundTile(tileSheet,tileSheetIndex)){
							view.DrawPartialDecal(vi2d{x,y}*24,{24,24},tileSheet.tileset.tileset->Decal(),vi2d{tileSheetX,tileSheetY}*24,{24,24});
						}
						if(tileSheet.tileset.collision.find(tileSheetIndex)!=tileSheet.tileset.collision.end()){
							geom2d::rect<int>collision=tileSheet.tileset.collision[tileSheetIndex].collision;
							view.FillRectDecal(vi2d{x,y}*24+collision.pos,collision.size,{0,0,0,128});
							view.DrawRectDecal(vi2d{x,y}*24+collision.pos,collision.size,GREY);
						}
					}
				}
			}
		}
	}
	//DrawDecal({0,0},MAP_TILESETS["assets/maps/"+MAP_DATA[LEVEL1].TilesetData[1].data["source"]]->Decal());
	std::vector<Monster>monstersBefore,monstersAfter;
	Player&pl=player;
	std::copy_if(MONSTER_LIST.begin(),MONSTER_LIST.end(),std::back_inserter(monstersBefore),[&pl](Monster&m){return m.GetPos().y<pl.GetPos().y;});
	std::copy_if(MONSTER_LIST.begin(),MONSTER_LIST.end(),std::back_inserter(monstersAfter),[&pl](Monster&m){return m.GetPos().y>=pl.GetPos().y;});
	std::sort(monstersBefore.begin(),monstersBefore.end(),[](Monster&m1,Monster&m2){return m1.GetPos().y<m2.GetPos().y;});
	std::sort(monstersAfter.begin(),monstersAfter.end(),[](Monster&m1,Monster&m2){return m1.GetPos().y<m2.GetPos().y;});
	if(player.GetZ()>0){
		vf2d shadowScale=vf2d{8/3.f,1}/std::max(1.f,player.GetZ()/4);
		view.DrawDecal(player.GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6},GFX_Circle.Decal(),shadowScale);
	}
	for(Effect&e:backgroundEffects){
		e.Draw();
	}
	for(Monster&m:monstersBefore){
		m.Draw();
	}
	view.DrawPartialRotatedDecal(player.GetPos()+vf2d{0,-player.GetZ()},player.GetFrame().GetSourceImage()->Decal(),player.GetSpinAngle(),{12,12},player.GetFrame().GetSourceRect().pos,player.GetFrame().GetSourceRect().size,vf2d(player.GetSizeMult(),player.GetSizeMult()),player.GetBuffs(BuffType::ATTACK_UP).size()>0?Pixel{255,uint8_t(255*abs(sin(1.4*player.GetBuffs(BuffType::ATTACK_UP)[0].duration))),uint8_t(255*abs(sin(1.4*player.GetBuffs(BuffType::ATTACK_UP)[0].duration)))}:WHITE);
	if(player.GetState()==State::BLOCK){
		view.DrawDecal(player.GetPos()-vf2d{12,12},GFX_BLOCK_BUBBLE.Decal());
	}
	for(Monster&m:monstersAfter){
		m.Draw();
	}
	for(Effect&e:foregroundEffects){
		e.Draw();
	}
	for(std::unique_ptr<Bullet>&b:BULLET_LIST){
		b->Draw();
	}
	for(std::unique_ptr<Bullet>&b:PLAYER_BULLET_LIST){
		b->Draw();
	}
	for(TileGroup&group:foregroundTileGroups){
		if(geom2d::overlaps(group.GetRange(),player.pos)){
			group.playerBehind=true;
		} else {
			group.playerBehind=false;
		}
		if(view.IsRectVisible(group.GetRange().pos,group.GetRange().size)){
			for(TileRenderData&tile:group.GetTiles()){
				view.DrawPartialDecal(tile.pos,{24,24},tile.tileset,tile.tileSheetPos,{24,24},{255,255,255,uint8_t(group.playerBehind?128:255)});
			}
		}
	}
	for(std::vector<DamageNumber>::iterator it=DAMAGENUMBER_LIST.begin();it!=DAMAGENUMBER_LIST.end();++it){
		DamageNumber&dn=*it;
		dn.lifeTime+=fElapsedTime;
		if(dn.lifeTime>1){
			it=DAMAGENUMBER_LIST.erase(it);
			if(it==DAMAGENUMBER_LIST.end()){
				break;
			}
		} else {
			if(dn.lifeTime<DamageNumber::MOVE_UP_TIME){
				dn.pos.y-=20*fElapsedTime;
			}
			std::string text=std::to_string(dn.damage);
			view.DrawStringPropDecal(dn.pos-GetTextSizeProp(text)/2,text,DARK_RED);
		}
	}
}

Player&Crawler::GetPlayer(){
	return player;
}

void Crawler::RenderHud(){
	const std::function<std::string(std::string)>capitalize=[](std::string name)->std::string{
		std::string newName="";
		for(int i=0;i<name.length();i++){
			newName.append(1,name[i]>='a'?name[i]-32:name[i]);
			newName.append(1,' ');
		}
		return newName;
	};
	std::vector<Ability>cooldowns{
		player.rightClickAbility,
		player.ability1,
		player.ability2,
		player.ability3
	};
	std::vector<Ability>activeCooldowns;
	std::copy_if(cooldowns.begin(),cooldowns.end(),std::back_inserter(activeCooldowns),[](Ability a){
			return a.cooldown>0;
	});
	std::sort(activeCooldowns.begin(),activeCooldowns.end(),[](Ability&a1,Ability&a2){
		return a1.cooldown<a2.cooldown;
	});
	int offset=6*activeCooldowns.size();
	for(Ability&a:activeCooldowns){
		if(a.cooldown>0){
			FillRectDecal(vf2d{10,ScreenHeight()-22.f}-vf2d{0,float(offset)},{64,6},BLACK);
			FillRectDecal(vf2d{11,ScreenHeight()-21.f}-vf2d{0,float(offset)},{62,4},DARK_GREY);
			GradientFillRectDecal(vf2d{10,ScreenHeight()-22.f}-vf2d{0,float(offset)},{(a.cooldown/a.COOLDOWN_TIME)*64,6},a.barColor1,a.barColor1,a.barColor2,a.barColor2);
			DrawRotatedShadowStringPropDecal(vf2d{8,ScreenHeight()-20.f}+vf2d{1,1}-vf2d{0,float(offset)},capitalize(a.name),-PI/64,{0,0},WHITE,BLACK,{0.4,0.4},0.5);
		}
		offset-=6;
	}
	DrawDecal({2,2},GFX_Heart.Decal());
	DrawDecal({2,20},GFX_Mana.Decal());
	std::string text=player.GetHealth()>0?std::to_string(player.GetHealth()):"X";
	std::string text_mana=std::to_string(player.GetMana());
	DrawShadowStringPropDecal({20,3},text,WHITE,BLACK,{2,2});
	DrawShadowStringPropDecal({24,23},text_mana,{192,192,255},BLACK,{1.5,1.5});
	if(player.notEnoughManaDisplay.second>0){
		std::string displayText="Not enough mana for "+player.notEnoughManaDisplay.first+"!";
		DrawShadowStringPropDecal(vf2d{float(ScreenWidth()/2),float(ScreenHeight()/4)}-GetTextSizeProp(displayText)/2,displayText,DARK_RED,VERY_DARK_RED);
	}
	std::string versionStr("v" + std::to_string(VERSION_MAJOR) + "." + std::to_string(VERSION_MINOR) + "." + std::to_string(VERSION_PATCH) + "." + std::to_string(VERSION_BUILD));
	DrawShadowStringDecal(vf2d{ GetScreenSize() } - vf2d{ GetTextSize(versionStr) }*0.4,versionStr,WHITE,BLACK,{0.4,0.4},0.4);
}

void Crawler::AddEffect(Effect foreground,Effect background){
	foregroundEffects.push_back(foreground);
	backgroundEffects.push_back(background);
}

void Crawler::AddEffect(Effect foreground,bool back){
	if(back){
		backgroundEffects.push_back(foreground);
	} else {
		foregroundEffects.push_back(foreground);
	}
}

vf2d Crawler::GetWorldMousePos(){
	return GetMousePos()+view.GetWorldOffset();
}

void Crawler::SetupWorldShake(float duration){
	worldShakeTime=duration;
	worldShake=player.GetPos();
	camera.SetTarget(worldShake);
}


void Crawler::InitializeLevel(std::string mapFile,MapName map){
	TMXParser level(mapFile);
	size_t slashMarker = mapFile.find_last_of('/');
	std::string baseDir=mapFile.substr(0,slashMarker+1);
	MAP_DATA[map]=level.GetData();
	for(XMLTag&tag:MAP_DATA[map].TilesetData){
		size_t slashMarkerSourceDir = tag.data["source"].find_last_of('/');
		std::string baseSourceDir=tag.data["source"].substr(slashMarkerSourceDir+1);
		if(MAP_TILESETS.find("assets/maps/"+baseSourceDir)==MAP_TILESETS.end()){
			TSXParser tileset(baseDir+tag.data["source"]);
			Renderable*r=new Renderable();
			MAP_TILESETS["assets/maps/"+baseSourceDir].tileset=r;
			MAP_TILESETS["assets/maps/"+baseSourceDir].foregroundTiles=tileset.GetData().ForegroundTileData;
			MAP_TILESETS["assets/maps/"+baseSourceDir].collision=tileset.GetData().CollisionData;
			r->Load("assets/maps/"+tileset.GetData().ImageData.data["source"]);
		}
	}
}

void Crawler::LoadLevel(MapName map){
	SPAWNER_LIST.clear();
	foregroundTileGroups.clear();
	currentLevel=map;
	player.SetPos(MAP_DATA[map].MapData.playerSpawnLocation);
	WORLD_SIZE={MAP_DATA[map].MapData.width,MAP_DATA[map].MapData.height};
	for(SpawnerTag&spawner:MAP_DATA[map].SpawnerData){
		std::vector<std::pair<MonsterName,vf2d>>monster_list;
		vf2d spawnerRadius=vf2d{spawner.ObjectData.GetFloat("width"),spawner.ObjectData.GetFloat("height")}/2;
		for(XMLTag&property:spawner.properties){
			int monsterTypeID=property.GetInteger("value")-1;
			if(monsterTypeID>=0&&monsterTypeID<MonsterName::END){
				monster_list.push_back({MonsterName(monsterTypeID),{rand()%int(spawnerRadius.x)-spawnerRadius.x/2,rand()%int(spawnerRadius.y)-spawnerRadius.y/2}});
			}
		}
		SPAWNER_LIST.push_back(MonsterSpawner{{spawner.ObjectData.GetFloat("x")+spawnerRadius.x,spawner.ObjectData.GetFloat("y")+spawnerRadius.y},spawnerRadius,monster_list});
	}
	for(int x=0;x<WORLD_SIZE.x;x++){
		for(int y=0;y<WORLD_SIZE.y;y++){
			for(LayerTag&layer:MAP_DATA[currentLevel].LayerData){
				int tileID=layer.tiles[y][x]-1;
				if(tileID!=-1){
					TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
					int tileSheetWidth=tileSheet.tileset.tileset->Sprite()->width/24;
					int tileSheetHeight=tileSheet.tileset.tileset->Sprite()->height/24;
					int tileSheetIndex=tileID-(tileSheet.firstgid-1);
					int tileSheetX=tileSheetIndex%tileSheetWidth;
					int tileSheetY=tileSheetIndex/tileSheetWidth;
					if(IsForegroundTile(tileSheet,tileSheetIndex)){
						TileRenderData tile={tileSheet.tileset.tileset->Decal(),vi2d{x,y}*24,vi2d{tileSheetX,tileSheetY}*24};
						bool foundGroup=false;
						for(TileGroup&group:foregroundTileGroups){
							if(geom2d::overlaps(geom2d::rect<int>{vi2d{x,y}*24-vi2d{1,1},{26,26}},group.GetRange())){
								group.InsertTile(tile);
								foundGroup=true;
								break;
							}
						}
						if(!foundGroup){
							TileGroup group;
							group.InsertTile(tile);
							foregroundTileGroups.push_back(group);
						}
					}
				}
			}
		}
	}
}

vi2d Crawler::GetWorldSize(){
	return WORLD_SIZE;
}

bool Crawler::IsForegroundTile(TilesheetData sheet,int tileID){
	return sheet.tileset.foregroundTiles.find(tileID)!=sheet.tileset.foregroundTiles.end();
}

TilesheetData Crawler::GetTileSheet(MapName map,int tileID){
	std::vector<XMLTag>&tileData=MAP_DATA[map].TilesetData;
	if(tileData.size()==1){
		size_t slashMarkerSourceDir = tileData[0].data["source"].find_last_of('/');
		std::string baseSourceDir=tileData[0].data["source"].substr(slashMarkerSourceDir+1);
		return {MAP_TILESETS["assets/maps/"+baseSourceDir],1};
	} else {
		for (int i=1;i<tileData.size();i++){
			if(tileID<stoi(tileData[i].data["firstgid"])){
				size_t slashMarkerSourceDir = tileData[i-1].data["source"].find_last_of('/');
				std::string baseSourceDir=tileData[i-1].data["source"].substr(slashMarkerSourceDir+1);
				return {MAP_TILESETS["assets/maps/"+baseSourceDir],stoi(tileData[i-1].data["firstgid"])};
			}
		}
		size_t slashMarkerSourceDir = tileData[tileData.size()-1].data["source"].find_last_of('/');
		std::string baseSourceDir=tileData[tileData.size()-1].data["source"].substr(slashMarkerSourceDir+1);
		return {MAP_TILESETS["assets/maps/"+baseSourceDir],stoi(tileData[tileData.size()-1].data["firstgid"])};
	}
}

geom2d::rect<int>Crawler::GetTileCollision(MapName map,vf2d pos){
	for(LayerTag&layer:MAP_DATA[map].LayerData){
		int tileID=layer.tiles[int(pos.y)/24][int(pos.x)/24]-1;
		if(tileID!=-1&&GetTileSheet(map,tileID).tileset.collision.find(tileID)!=GetTileSheet(map,tileID).tileset.collision.end()){
			return GetTileSheet(map,tileID).tileset.collision[tileID].collision;
		}
	}
	return {};
}

MapName Crawler::GetCurrentLevel(){
	return currentLevel;
}

int main()
{
	Crawler demo;
	if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4))
		demo.Start();

	return 0;
}