Giant Octopus 42000 HP Boss boss has a permanent 80% DMG reduction. Tentacle 6000 HP When a Tentacle dies boss takes 6000 Dmg There are 8 Tentacles Base Damage Bullets: 40 Big bullet: 90 Tentacle: 50 Attack moves - Boss shots 1 bullet every second - Every 6. Shot Boss Shots a big bullet that explodes when i gets close to the Player and form a new ring of bullets flying away in a whirl instead of a straight line. (Boss rests for 2 seconds after big bullet) - Tentacels do a delayed attack - Every Tentacle and the boss get a 10% Attack buff on each Tentacle death Tentacles: - The Tentacles wiggle a bit around between attacks - Wiggle phase is 2-4 seconds. - Tentacle stopps moving for 1 sec before attacking, already indicating where it will attack. - The Tentacle rest on the floor for a short period after an attack ~1 sec (can vary a bit depending how animation looks smoother) - The Tentacle attacks with its entire wheight slaming the position where the player was when the movement stopped. Reference for Tentacle attack https://youtu.be/YtR521QdsNk?si=_TUxuH-3HLnwr_t9&t=475 (Should start at time stamp 07:55 with a bossfight) Instead of wiggling around the tentacles supmerge here in between attacks. Also instead of this piercing attack i would prefer if its closer to a slam. But i really like how the tentacle indicates that its about to attack in a specific direction. Phases 12k missing Health on boss: - boss starts Shooting an Ink Bubble instead of a normal projectile every 15 seconds that explodes and leaves an ink area Lasting for 30 seconds. moving into the ink gives a -10 movespd debuff for 25 seconds. - 6 Attacks after first ink attack, every second small bullet has a different Color and has a homing effect. Homing effect is greatly reduced if Player is covered in ink 30k missing Health Tentacles get +10% Speed on every animation or attack every Projectile get the homing effect other stuff - On Tentacle death, all Tentacles submerge and recover 1k hp each. after 3 seconds tentacles ascend again one after another 0.25 seconds delay between each Tentacle Once the first Tentacle got defeated every 15-25 seconds a Tentacle far away from the Player submerges and appear 2 seconds later again in an area close to the Player, (Only Triggers if there is a free Tentacle spawn close to the Player) also: technically the limps of an Octopus arent called Tentacles... but whatever, dont feel like changing this in the entire document now.