During gameplay, the player may receive bonuses from status effects and be afflicted by status ailments from monsters (or self-inflicted).
These effects should be made clear to the player via displayed icons located on the interface. The icons should also display the remaining time of the buffs/debuffs in seconds (if they are not infinite/very high)
The player should be able to mouse over these icons to view descriptions of these buffs/debuffs to get a better idea of what is happening to their character at any given time.
For controller players, these should be viewable while the game is paused (player can scroll through the list of buffs/debuffs currently active).
During gameplay, the player may receive bonuses from status effects and be afflicted by status ailments from monsters (or self-inflicted).
These effects should be made clear to the player via displayed icons located on the interface. The icons should also display the remaining time of the buffs/debuffs in seconds (if they are not infinite/very high)
The player should be able to mouse over these icons to view descriptions of these buffs/debuffs to get a better idea of what is happening to their character at any given time.
For controller players, these should be viewable while the game is paused (player can scroll through the list of buffs/debuffs currently active).
During gameplay, the player may receive bonuses from status effects and be afflicted by status ailments from monsters (or self-inflicted).
These effects should be made clear to the player via displayed icons located on the interface. The icons should also display the remaining time of the buffs/debuffs in seconds (if they are not infinite/very high)
The player should be able to mouse over these icons to view descriptions of these buffs/debuffs to get a better idea of what is happening to their character at any given time.
For controller players, these should be viewable while the game is paused (player can scroll through the list of buffs/debuffs currently active).