There are currently some tiles (likely due to the new collision tile sizes) that are being considered as valid tiles and traversable even if they are not supposed to be.
This means the player can teleport through solid walls and enemies may attempt to navigate obstacles in strange ways at the moment.
There are currently some tiles (likely due to the new collision tile sizes) that are being considered as valid tiles and traversable even if they are not supposed to be.
This means the player can teleport through solid walls and enemies may attempt to navigate obstacles in strange ways at the moment.
Verdict is that the player should have a lot of freedom to feel like the game won't restrict movement options, it feels better to be able to teleport to most locations even if they are cramped and make sure there is at least 1 solid tile between every impassable area.
A little more work for map design for better-feeling gameplay. Will edit the map a little later.
Verdict is that the player should have a lot of freedom to feel like the game won't restrict movement options, it feels better to be able to teleport to most locations even if they are cramped and make sure there is at least 1 solid tile between every impassable area.
A little more work for map design for better-feeling gameplay. Will edit the map a little later.
There are currently some tiles (likely due to the new collision tile sizes) that are being considered as valid tiles and traversable even if they are not supposed to be.
This means the player can teleport through solid walls and enemies may attempt to navigate obstacles in strange ways at the moment.
Verdict is that the player should have a lot of freedom to feel like the game won't restrict movement options, it feels better to be able to teleport to most locations even if they are cramped and make sure there is at least 1 solid tile between every impassable area.
A little more work for map design for better-feeling gameplay. Will edit the map a little later.
Fixed in commit 2130253d7df9d0f05c80c71f6a0a4c6ab3acc59f