Wizard Teleportation A* Pathfinding + Enemy Pathfinding Incorrectly identifying tiles #18

Closed
opened 1 year ago by sigonasr2 · 2 comments
Owner

There are currently some tiles (likely due to the new collision tile sizes) that are being considered as valid tiles and traversable even if they are not supposed to be.

This means the player can teleport through solid walls and enemies may attempt to navigate obstacles in strange ways at the moment.

There are currently some tiles (likely due to the new collision tile sizes) that are being considered as valid tiles and traversable even if they are not supposed to be. This means the player can teleport through solid walls and enemies may attempt to navigate obstacles in strange ways at the moment.
sigonasr2 added the
bug
major
labels 1 year ago
sigonasr2 self-assigned this 1 year ago
Poster
Owner

Verdict is that the player should have a lot of freedom to feel like the game won't restrict movement options, it feels better to be able to teleport to most locations even if they are cramped and make sure there is at least 1 solid tile between every impassable area.

A little more work for map design for better-feeling gameplay. Will edit the map a little later.

Verdict is that the player should have a lot of freedom to feel like the game won't restrict movement options, it feels better to be able to teleport to most locations even if they are cramped and make sure there is at least 1 solid tile between every impassable area. A little more work for map design for better-feeling gameplay. Will edit the map a little later.
Poster
Owner

Fixed in commit 2130253d7df9d0f05c80c71f6a0a4c6ab3acc59f

Fixed in commit 2130253d7df9d0f05c80c71f6a0a4c6ab3acc59f
sigonasr2 closed this issue 1 year ago
Sign in to join this conversation.
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date

No due date set.

Dependencies

No dependencies set.

Reference: sigonasr2/AdventuresInLestoria#18
Loading…
There is no content yet.