At present, there is no way for tiles to be "above" the player. Should we enforce a "foreground layer" on all maps where tiles in it would go above the player?
Additionally if tiles are added to this layer and the player ends up on top of them, they should become transparent so the player can see through it.
@Quapsel please advise. I will share a future build showing examples of what I mean.
![image](/attachments/d11926aa-1cda-42d9-b18e-9cbd4897644b)
At present, there is no way for tiles to be "above" the player. Should we enforce a "foreground layer" on all maps where tiles in it would go above the player?
Additionally if tiles are added to this layer and the player ends up on top of them, they should become transparent so the player can see through it.
@Quapsel please advise. I will share a future build showing examples of what I mean.
Resolved. Foreground tiles will be auto-grouped by the game and will fade out together when the player goes behind them.
A "ForegroundTile" class has been created to define these in tilesets.
Resolved. Foreground tiles will be auto-grouped by the game and will fade out together when the player goes behind them.
A "ForegroundTile" class has been created to define these in tilesets.
At present, there is no way for tiles to be "above" the player. Should we enforce a "foreground layer" on all maps where tiles in it would go above the player?
Additionally if tiles are added to this layer and the player ends up on top of them, they should become transparent so the player can see through it.
@Quapsel please advise. I will share a future build showing examples of what I mean.
Resolved. Foreground tiles will be auto-grouped by the game and will fade out together when the player goes behind them.
A "ForegroundTile" class has been created to define these in tilesets.