Compare commits
No commits in common. "master" and "abilityTooltips" have entirely different histories.
master
...
abilityToo
@ -661,7 +661,6 @@
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</SubType>
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</SubType>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="State.h" />
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<ClInclude Include="State.h" />
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<ClInclude Include="State_Arena.h" />
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<ClInclude Include="State_Death.h">
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<ClInclude Include="State_Death.h">
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<SubType>
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<SubType>
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</SubType>
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</SubType>
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@ -1144,7 +1143,6 @@
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<SubType>
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<SubType>
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</SubType>
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</SubType>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="State_Arena.cpp" />
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<ClCompile Include="ThrownProjectile.cpp">
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<ClCompile Include="ThrownProjectile.cpp">
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<SubType>
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<SubType>
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</SubType>
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</SubType>
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@ -714,9 +714,6 @@
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<ClInclude Include="Entity.h">
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<ClInclude Include="Entity.h">
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<Filter>Header Files\Utils</Filter>
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<Filter>Header Files\Utils</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="State_Arena.h">
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<Filter>Header Files\State</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="Player.cpp">
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<ClCompile Include="Player.cpp">
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@ -1319,9 +1316,6 @@
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<ClCompile Include="CollectedCoinEffect.cpp">
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<ClCompile Include="CollectedCoinEffect.cpp">
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<Filter>Source Files\Effects</Filter>
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<Filter>Source Files\Effects</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="State_Arena.cpp">
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<Filter>Source Files\Game States</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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<None Include="cpp.hint" />
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@ -44,7 +44,6 @@ All rights reserved.
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#include "State_GameHub.h"
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#include "State_GameHub.h"
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#include "State_Death.h"
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#include "State_Death.h"
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#include "State_Dialog.h"
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#include "State_Dialog.h"
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#include "State_Arena.h"
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INCLUDE_game
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INCLUDE_game
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@ -61,7 +60,6 @@ void GameState::Initialize(){
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NEW_STATE(States::GAME_HUB,State_GameHub);
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NEW_STATE(States::GAME_HUB,State_GameHub);
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NEW_STATE(States::DEATH,State_Death);
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NEW_STATE(States::DEATH,State_Death);
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NEW_STATE(States::DIALOG,State_Dialog);
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NEW_STATE(States::DIALOG,State_Dialog);
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NEW_STATE(States::ARENA,State_Arena);
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}
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}
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void GameState::_ChangeState(States::State newState){
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void GameState::_ChangeState(States::State newState){
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@ -54,7 +54,6 @@ namespace States{
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DIALOG,
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DIALOG,
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KEYBIND,
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KEYBIND,
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DEATH,
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DEATH,
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ARENA,
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};
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};
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};
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};
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@ -79,6 +78,5 @@ public:
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virtual void GetAnyMouseRelease(int32_t mouseButton);
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virtual void GetAnyMouseRelease(int32_t mouseButton);
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static void ChangeState(States::State newState,float fadeOutDuration=0,uint8_t mosaicEffect=1U);
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static void ChangeState(States::State newState,float fadeOutDuration=0,uint8_t mosaicEffect=1U);
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virtual void OnLevelLoad()=0;
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virtual void OnLevelLoad()=0;
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virtual bool IsPlayerControlledGameplayState()=0; //Return true if this state allows the player to be controlled. Returns false for any other type of state.
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static States::State GetCurrentState();
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static States::State GetCurrentState();
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};
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};
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@ -892,7 +892,7 @@ bool Player::CanAct(){
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const bool Player::CanAct(const Ability&ability){
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const bool Player::CanAct(const Ability&ability){
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return knockUpTimer==0&&!ability.waitForRelease&&(ability.canCancelCast||state!=State::CASTING)&&state!=State::ANIMATION_LOCK&&state!=State::DEADLYDASH&&state!=State::RETREAT&&
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return knockUpTimer==0&&!ability.waitForRelease&&(ability.canCancelCast||state!=State::CASTING)&&state!=State::ANIMATION_LOCK&&state!=State::DEADLYDASH&&state!=State::RETREAT&&
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GameState::STATE->IsPlayerControlledGameplayState();
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(GameState::STATE==GameState::states[States::GAME_RUN]||GameState::STATE==GameState::states[States::GAME_HUB]);
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}
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}
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bool Player::HasIframes(){
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bool Player::HasIframes(){
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@ -1,87 +0,0 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
|
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|
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1. Redistributions or derivations of source code must retain the above copyright
|
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notice, this list of conditions and the following disclaimer.
|
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|
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2. Redistributions or derivative works in binary form must reproduce the above
|
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copyright notice. This list of conditions and the following disclaimer must be
|
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reproduced in the documentation and/or other materials provided with the distribution.
|
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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|
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "State_Arena.h"
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "ItemDrop.h"
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#include "VisualNovel.h"
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#include "State_OverworldMap.h"
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#include "GameEvent.h"
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#include "SaveFile.h"
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#include "MenuComponent.h"
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#include "Unlock.h"
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#include "Tutorial.h"
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INCLUDE_MONSTER_LIST
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INCLUDE_game
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void State_Arena::OnStateChange(GameState*prevState){
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if(Menu::IsMenuOpen()){
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Menu::CloseAllMenus();
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}
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if(Unlock::IsUnlocked("STORY_1_3")&&!Tutorial::TaskIsComplete(TutorialTaskName::CLEAR_DEMO)){
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Tutorial::SetNextTask(TutorialTaskName::CLEAR_DEMO);
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}
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else
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if(Unlock::IsUnlocked("STORY_1_2")&&!Tutorial::TaskIsComplete(TutorialTaskName::BLACKSMITH)){
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Tutorial::SetNextTask(TutorialTaskName::BLACKSMITH);
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}
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else
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if(Unlock::IsUnlocked("BOSS_2_B")&&!Tutorial::TaskIsComplete(TutorialTaskName::ARTIFICER_INTRO)){
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Tutorial::SetNextTask(TutorialTaskName::ARTIFICER_INTRO);
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}
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SaveFile::SaveGame();
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game->GetPlayer()->SetState(State::NORMAL);
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game->LoadLevel("HUB");
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}
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void State_Arena::OnLevelLoad(){
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game->UpdateDiscordStatus("Eternal Arena",game->GetPlayer()->GetClassName());
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}
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void State_Arena::OnUserUpdate(AiL*game){
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State_GameRun::OnUserUpdate(game);
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game->ClearTimedOutGarbage();
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}
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void State_Arena::Draw(AiL*game){
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State_GameRun::Draw(game);
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}
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@ -1,49 +0,0 @@
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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
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||||||
|
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Redistribution and use in source and binary forms, with or without modification,
|
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||||||
are permitted provided that the following conditions are met:
|
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||||||
|
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||||||
1. Redistributions or derivations of source code must retain the above copyright
|
|
||||||
notice, this list of conditions and the following disclaimer.
|
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||||||
|
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||||||
2. Redistributions or derivative works in binary form must reproduce the above
|
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||||||
copyright notice. This list of conditions and the following disclaimer must be
|
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||||||
reproduced in the documentation and/or other materials provided with the distribution.
|
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||||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may
|
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||||||
be used to endorse or promote products derived from this software without specific
|
|
||||||
prior written permission.
|
|
||||||
|
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||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
||||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
||||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
||||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
||||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
||||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
||||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
||||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
||||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGE.
|
|
||||||
|
|
||||||
Portions of this software are copyright © 2024 The FreeType
|
|
||||||
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
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||||||
All rights reserved.
|
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||||||
*/
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#pragma endregion
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#pragma once
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#include "State_GameRun.h"
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#include "olcPGEX_ViewPort.h"
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class State_Arena:public State_GameRun{
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ViewPort port;
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Renderable r;
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virtual void OnStateChange(GameState*prevState)override final;
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virtual void OnUserUpdate(AiL*game)override final;
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virtual void Draw(AiL*game)override final;
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virtual void OnLevelLoad()override final;
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};
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@ -48,5 +48,4 @@ protected:
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virtual void OnUserUpdate(AiL*game)override;
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virtual void OnUserUpdate(AiL*game)override;
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virtual void Draw(AiL*game)override;
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virtual void Draw(AiL*game)override;
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virtual void OnLevelLoad()override;
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virtual void OnLevelLoad()override;
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inline virtual bool IsPlayerControlledGameplayState()override final{return false;}
|
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};
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};
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@ -43,5 +43,4 @@ class State_Dialog:public GameState {
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virtual void OnUserUpdate(AiL*game)override final;
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virtual void OnUserUpdate(AiL*game)override final;
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virtual void Draw(AiL*game)override final;
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virtual void Draw(AiL*game)override final;
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virtual void OnLevelLoad()override final;
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virtual void OnLevelLoad()override final;
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inline virtual bool IsPlayerControlledGameplayState()override final{return false;}
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};
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};
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@ -47,5 +47,4 @@ protected:
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virtual void OnUserUpdate(AiL*game)override;
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virtual void OnUserUpdate(AiL*game)override;
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virtual void Draw(AiL*game)override;
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virtual void Draw(AiL*game)override;
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virtual void OnLevelLoad()override;
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virtual void OnLevelLoad()override;
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inline virtual bool IsPlayerControlledGameplayState()override final{return true;}
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};
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};
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@ -50,7 +50,6 @@ class State_LevelComplete:public GameState{
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virtual void Draw(AiL*game)override final;
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virtual void Draw(AiL*game)override final;
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virtual void DrawOverlay(AiL*game)override final;
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virtual void DrawOverlay(AiL*game)override final;
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virtual void OnLevelLoad()override final;
|
virtual void OnLevelLoad()override final;
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inline virtual bool IsPlayerControlledGameplayState()override final{return false;}
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public:
|
public:
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static void TurnOffXPSound();
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static void TurnOffXPSound();
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};
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};
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@ -43,7 +43,6 @@ class State_MainMenu:public GameState{
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virtual void OnUserUpdate(AiL*game)override final;
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virtual void OnUserUpdate(AiL*game)override final;
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virtual void Draw(AiL*game)override final;
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virtual void Draw(AiL*game)override final;
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virtual void OnLevelLoad()override final;
|
virtual void OnLevelLoad()override final;
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inline virtual bool IsPlayerControlledGameplayState()override final{return false;}
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|
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const ZoneData&ChooseRandomFocusArea();
|
const ZoneData&ChooseRandomFocusArea();
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vf2d cameraMoveDir;
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vf2d cameraMoveDir;
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@ -63,7 +63,6 @@ public:
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|||||||
virtual void Draw(AiL*game)override final;
|
virtual void Draw(AiL*game)override final;
|
||||||
virtual void DrawOverlay(AiL*game)override final;
|
virtual void DrawOverlay(AiL*game)override final;
|
||||||
virtual void OnLevelLoad()override final;
|
virtual void OnLevelLoad()override final;
|
||||||
inline virtual bool IsPlayerControlledGameplayState()override final{return false;}
|
|
||||||
static void StartLevel();
|
static void StartLevel();
|
||||||
static void UpdateCurrentConnectionPoint(const ConnectionPoint&connection);
|
static void UpdateCurrentConnectionPoint(const ConnectionPoint&connection);
|
||||||
};
|
};
|
@ -43,5 +43,4 @@ class State_Story:public GameState{
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|||||||
virtual void OnUserUpdate(AiL*game)override final;
|
virtual void OnUserUpdate(AiL*game)override final;
|
||||||
virtual void Draw(AiL*game)override final;
|
virtual void Draw(AiL*game)override final;
|
||||||
virtual void OnLevelLoad()override final;
|
virtual void OnLevelLoad()override final;
|
||||||
inline virtual bool IsPlayerControlledGameplayState()override final{return false;}
|
|
||||||
};
|
};
|
@ -39,7 +39,7 @@ All rights reserved.
|
|||||||
#define VERSION_MAJOR 1
|
#define VERSION_MAJOR 1
|
||||||
#define VERSION_MINOR 3
|
#define VERSION_MINOR 3
|
||||||
#define VERSION_PATCH 0
|
#define VERSION_PATCH 0
|
||||||
#define VERSION_BUILD 12140
|
#define VERSION_BUILD 12137
|
||||||
|
|
||||||
#define stringify(a) stringify_(a)
|
#define stringify(a) stringify_(a)
|
||||||
#define stringify_(a) #a
|
#define stringify_(a) #a
|
||||||
|
Loading…
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Reference in New Issue
Block a user