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6 Commits
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a4c44e6e6d
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a4c44e6e6d | |||
0ec1a3b93c | |||
73e79bd90c | |||
62eedd95c5 | |||
6e5a1a5116 | |||
9d6fc0d45c |
@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="6" nextobjectid="1">
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<map version="1.10" tiledversion="1.10.2" class="Map" orientation="orthogonal" renderorder="right-down" width="315" height="238" tilewidth="24" tileheight="24" infinite="0" nextlayerid="7" nextobjectid="7">
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<properties>
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<property name="Level Type" type="int" propertytype="LevelType" value="0"/>
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</properties>
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@ -978,4 +978,30 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="6" name="Object Layer 1">
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<object id="1" name="Player Spawn" type="PlayerSpawnLocation" x="240" y="4896">
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<point/>
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</object>
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<object id="2" name="End Zone" type="EndZone" x="5736" y="216" width="114" height="114">
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<ellipse/>
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</object>
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<object id="3" template="../maps/Monsters/Skeleton Warrior.tx" x="582" y="4842">
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<properties>
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<property name="spawner" type="object" value="6"/>
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</properties>
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</object>
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<object id="4" template="../maps/Monsters/Skeleton Warrior.tx" x="600" y="4914">
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<properties>
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<property name="spawner" type="object" value="6"/>
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</properties>
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</object>
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<object id="5" template="../maps/Monsters/Skeleton Warrior.tx" x="528" y="4962">
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<properties>
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<property name="spawner" type="object" value="6"/>
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</properties>
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</object>
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<object id="6" name="Monster Spawn Zone" type="SpawnGroup" x="282" y="4776" width="216" height="246">
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<ellipse/>
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</object>
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</objectgroup>
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</map>
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@ -1951,6 +1951,50 @@ Monsters
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Octopus Ring,100%,1,1
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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}
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Skeleton Warrior
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{
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Health = 750
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Attack = 53
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CollisionDmg = 26
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MoveSpd = 105%
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Size = 100%
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XP = 36
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Strategy = Goblin Dagger
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# Wait time override for Run Towards strategy.
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WaitTime = 0
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#Size of each animation frame
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SheetFrameSize = 32,32
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
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4-Way Spritesheet = True
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Animations
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{
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
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# Animations must be defined in the same order as they are in their sprite sheets
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
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IDLE = 2, 0.6, Repeat
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WALK = 4, 0.15, Repeat
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STABBING = 4, 0.075, OneShot
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DEATH = 4, 0.15, OneShot
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SLASHING = 4, 0.075, OneShot
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STAB = 1, 0.1, OneShot
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SLASH = 1, 0.1, OneShot
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}
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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# DROP[0] = Broken Dagger,30%,1,1
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Hurt Sound = Monster Hurt
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Death Sound = Slime Dead
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Walk Sound = Slime Walk
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@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<template>
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<tileset firstgid="1" source="../Monsters.tsx"/>
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<object name="Skeleton Warrior" type="Monster" gid="35" width="48" height="48"/>
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</template>
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