sigonasr2
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efcd3f0bf8
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Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554.
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6 months ago |
sigonasr2
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3c47cb908e
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Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
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6 months ago |
sigonasr2
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d6409f4604
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Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.
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6 months ago |
sigonasr2
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3e68c9ac9e
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Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
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7 months ago |
sigonasr2
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c3f2620d5d
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Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
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7 months ago |
sigonasr2
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b8e1006901
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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7 months ago |
sigonasr2
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e67a1ba684
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Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
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7 months ago |
sigonasr2
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3fafcd39f3
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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7 months ago |
sigonasr2
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2fed323770
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Setup framework for the goblin boar rider.
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7 months ago |
sigonasr2
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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7 months ago |
sigonasr2
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270d70a387
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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7 months ago |
sigonasr2
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c03f87aefd
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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7 months ago |
sigonasr2
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7330697806
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First half of Boar AI completed.
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8 months ago |
Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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10 months ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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10 months ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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10 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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10 months ago |
sigonasr2
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
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e8d2ec9e9d
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Frog behavior implemented.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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8c986f17db
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Remove 2018 references for copyrighted files of my origin.
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11 months ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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11 months ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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11 months ago |
sigonasr2
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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11 months ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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dd531d1fd7
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Apply OLC-3 License to all source files.
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1 year ago |
sigonasr2
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de04905983
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Phase 4 implemented.
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1 year ago |
sigonasr2
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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1 year ago |
Nic0Nic0Nii
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c8dba733d0
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Added in config parameters for slime king
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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1 year ago |
sigonasr2
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |