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sigonasr2
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AdventuresInLestoria
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4 Commits
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sigonasr2, Sig, Sigo
c88d5f1708
Transition fade added for foreground items.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 15:33:50 +00:00
sigonasr2
0e26a9a090
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2023-07-10 18:48:57 -05:00
sigonasr2, Sig, Sigo
c6220a6333
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:19:42 +00:00
sigonasr2
60c8317b20
Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
2023-06-22 23:28:16 -07:00