sigonasr2
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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1 year ago |
sigonasr2
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b4692769a0
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Add configuration parameters for Wizard Meteor ability.
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1 year ago |
sigonasr2
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49b802fc99
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Added in Wizard Lightning Bolt Configuration Parameters
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1 year ago |
sigonasr2
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9d65f5ba93
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
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8e46d7698e
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
Nic0Nic0Nii
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bd407aca83
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Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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3617ec3c5b
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Add an updated release build to appease the Quapsel gods.
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1 year ago |
sigonasr2
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10575436e1
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Fix line break when temporarily debugging from earlier.
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1 year ago |
sigonasr2
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |
sigonasr2
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a86362c801
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Warrior ability custom parameters implemented.
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1 year ago |
sigonasr2
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c6cddd88b8
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Update to latest release build.
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1 year ago |
sigonasr2
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3223c3e879
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Oh, let's not actually include a bad config file.
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1 year ago |
sigonasr2
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904f5bc5df
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<<std::endl
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1 year ago |
sigonasr2
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b32e37649d
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Include error handling to make detecting bugs or typos easier due to missing configuration items.
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1 year ago |
Nic0Nic0Nii
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eb1ceb31dd
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Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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44281bac19
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Added casting time parameters to ability configuration files.
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1 year ago |
sigonasr2
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5a406bc469
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Read all basic skill data from class configuration files.
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1 year ago |
sigonasr2
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690171497f
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Refactored class initializations so reading into class list data from config files works properly.
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1 year ago |
Nic0Nic0Nii
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3cb8c43da1
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Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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1e08589403
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Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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68393d2b07
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Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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11aa50105c
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Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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1 year ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
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9585baf5c6
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Multishot Ranger ability implemented.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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918fc112bd
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Rapid fire reimplemented because I goofed?
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1 year ago |
sigonasr2
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19c2c198e6
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Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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1 year ago |
Nic0Nic0Nii
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bcbc10cb7c
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Ranger should be the only one updating the ranger-specific shooting animation
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1 year ago |
sigonasr2
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2d04720bb4
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Ranger only should receive the ranger shooting animation state
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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d4183180e1
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Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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b2b94eaf06
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Meteor shadow is now following the world~
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1 year ago |
sigonasr2
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81f9ead80a
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Added ghost fading images for retreat ability and facing direction implemented.
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1 year ago |
Nic0Nic0Nii
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664ca68010
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Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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24030733bd
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Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
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1 year ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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1 year ago |
sigonasr2
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79a8dca88a
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Refactor Animation loading to reduce repetition.
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1 year ago |
sigonasr2
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3a880c55a2
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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1 year ago |
sigonasr2
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1faf121bb9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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1 year ago |
sigonasr2
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73d29a2ab5
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Added lingering field effect.
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1 year ago |
sigonasr2
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88df322042
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Effect particles realigned and particles that are behind the center move to the back.
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1 year ago |
Nic0Nic0Nii
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eb5bb15918
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Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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50a73a53e7
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Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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5da8b19c34
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Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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21f7278510
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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e0b1f74c5f
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Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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7ec58742de
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Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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8d117c42e3
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Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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c75a01a1ad
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |