sigonasr2
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3e4a1c53ac
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Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.
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7 months ago |
sigonasr2
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a39551c356
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Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
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7 months ago |
sigonasr2
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1d5d4d8240
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Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
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7 months ago |
sigonasr2
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ad04f89526
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Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
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7 months ago |
sigonasr2
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3c23cc774f
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Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
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7 months ago |
sigonasr2
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bd14a21793
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Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
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7 months ago |
sigonasr2
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a4e24b030d
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Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.
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7 months ago |
sigonasr2
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c4a3a6f915
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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8 months ago |
sigonasr2
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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8 months ago |
sigonasr2
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64dc8bcf10
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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8 months ago |
sigonasr2
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4557138662
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
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f588de19d0
|
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
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9 months ago |
sigonasr2
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2bd3e370e5
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Added tutorial tooltips. Release Build 7758.
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10 months ago |
sigonasr2
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331a8c7941
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Save/Load Game Keybind settings. Release build 6872.
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10 months ago |
sigonasr2
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4015f485ea
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Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866.
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10 months ago |
sigonasr2
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3fff17417e
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Refactored the input display menu to allow for dynamic changing of row displays. Remove controller specific keybinding menu, integrating with initial keyboard menu.
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10 months ago |
sigonasr2
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a6d2765585
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Condensed DrawInput function to accept a variant instead of having double copies of the function.
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10 months ago |
sigonasr2
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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10 months ago |
sigonasr2
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15990152c7
|
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
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11 months ago |
sigonasr2
|
fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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11 months ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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12 months ago |
sigonasr2
|
318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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12 months ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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dd531d1fd7
|
Apply OLC-3 License to all source files.
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1 year ago |
sigonasr2
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
|
045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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1 year ago |
sigonasr2
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79a8dca88a
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Refactor Animation loading to reduce repetition.
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1 year ago |
sigonasr2
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73d29a2ab5
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Added lingering field effect.
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1 year ago |
sigonasr2
|
0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
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1 year ago |
sigonasr2
|
78b6113d8e
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Added mini particles for teleporting.
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1 year ago |
sigonasr2
|
ba6bc74f1f
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Add energy bolt splash effect and fade out.
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1 year ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
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1 year ago |
sigonasr2
|
9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
|
ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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2 years ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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2 years ago |
sigonasr2
|
776bf9165d
|
Loaded slime animation sheet
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2 years ago |
sigonasr2
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1e0e40c77b
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Refactor animation data location.
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2 years ago |