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adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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2023-09-19 05:58:55 -05:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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942e8e0ef7
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2023-09-09 07:10:31 -05:00 |
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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2023-07-26 01:58:00 -05:00 |
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