Commit Graph

14 Commits (f9ad9c4390ed4abd15910263c5fb4942ba881cbd)

Author SHA1 Message Date
sigonasr2 05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
sigonasr2 7608e9dfe2 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 9 months ago
sigonasr2 b1d98cebb2 Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3 9 months ago
sigonasr2 a803531a4d Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 2bd3e370e5 Added tutorial tooltips. Release Build 7758. 9 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
Quapsel 9cffb7c1ec hub map changed in levels.txt 10 months ago
sigonasr2 18810875a5 Fix tile animations. Add in game hub state. 10 months ago
sigonasr2 5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 10 months ago
Quapsel 617b7e72d6 „Adventures in Lestoria/assets/config/levels.txt“ ändern 10 months ago
Nic0Nic0Nii 7b0c83824d Implement min/max quantity rolling for stage loot configuration 10 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
sigonasr2, Sig, Sigo 5ca4546bb7 Implemented multi-stage jump phase 2 1 year ago
sigonasr2 9811644207 Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
Nic0Nic0Nii 1e08589403 Include all map initializations and use configuration file 1 year ago