Quapsel
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a2408e5993
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new tilesets + First Steps for creating a world map.
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2023-07-02 15:41:24 +02:00 |
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Quapsel
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6f3ad013e2
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First Boss Stage + a little work on 1-2
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2023-06-30 13:43:03 +02:00 |
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Quapsel
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018626dacb
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first steps for 1-2
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2023-06-28 18:21:38 +02:00 |
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Quapsel
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f269742559
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1-1 Terrain almost done
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2023-06-27 17:20:51 +02:00 |
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5739ae9861
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Fix map path so it's not pointing to a Quapsel directory
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2023-06-26 12:32:22 -07:00 |
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Quapsel
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43bf7234fb
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2023-06-26 21:05:48 +02:00 |
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Quapsel
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075fe53f38
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some progress on 1-1
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2023-06-26 14:52:22 +02:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2023-06-22 22:09:11 -07:00 |
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e6268b0edc
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Can now load maps from other directories.
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2023-06-22 05:38:44 -07:00 |
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2613a9ea33
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Load a level using its tileset instead.
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2023-06-22 04:34:23 -07:00 |
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2ec484206d
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Added commit script
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2023-06-22 02:27:07 -07:00 |
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73e3b5a18e
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Included new potential object types.
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2023-06-22 02:09:00 -07:00 |
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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2023-06-21 21:40:23 -07:00 |
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ed66c83259
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-06-21 21:33:25 -07:00 |
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2023-06-21 21:33:23 -07:00 |
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Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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2023-06-22 02:11:43 +02:00 |
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b0cdab41f5
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Include second level updates.
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2023-06-21 00:35:55 -07:00 |
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2023-06-21 00:34:09 -07:00 |
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f5bc7ee824
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Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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2023-06-20 22:55:19 -07:00 |
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2023-06-20 19:13:45 -07:00 |
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2023-06-20 16:50:56 -07:00 |
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2023-06-19 04:03:04 -05:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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2023-06-18 01:24:28 -07:00 |
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2023-06-17 23:07:26 -05:00 |
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2023-06-17 21:19:08 -05:00 |
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4b98518fcf
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Added Warrior swing sword animation
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2023-06-17 19:34:16 -05:00 |
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5be3d2679c
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Add new class sprites
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2023-06-17 18:49:27 -05:00 |
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9db2565060
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Added health indicator
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2023-06-16 01:59:46 -05:00 |
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7e543a3021
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Implement ground slam animation
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2023-06-15 00:11:39 -05:00 |
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515c74aa9f
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Upload files to 'Crawler/assets'
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2023-06-14 07:46:34 -05:00 |
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7caef11d94
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Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 19:23:43 +00:00 |
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776bf9165d
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Loaded slime animation sheet
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2023-06-11 20:57:25 -05:00 |
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1e0e40c77b
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Refactor animation data location.
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2023-06-11 20:44:51 -05:00 |
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2d1b8472e1
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Player animations and states implemented.
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2023-06-11 19:38:58 -05:00 |
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3dac286089
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Implement TransformedView and Camera util
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2023-06-11 18:26:17 -05:00 |
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