10 Commits

Author SHA1 Message Date
0add68396f Finished slime king jump attack, account for Z axis when determining damage validity. 2023-09-11 05:27:36 -05:00
0ddfda2a0a Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 2023-09-09 07:10:31 -05:00
82e4a1024f Phase 1 Bullet shot pattern for Slime King implemented. 2023-09-09 05:51:15 -05:00
334b2d49cf Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 2023-09-09 04:43:52 -05:00
e016ba8539 Slime King Graphics prepared. 2023-09-06 23:57:14 -05:00
f7069262c0 Added in config parameters for slime king
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-06 20:03:22 +00:00
b7402b2bfa Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 2023-08-13 22:05:34 -05:00
1a98597b7f Add custom monster strategy properties for monster config files. 2023-08-13 20:53:39 -05:00
2fca13a6a2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2023-08-13 02:12:19 -05:00
1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00