sigonasr2
|
a39a841166
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
sigonasr2
|
7434079e0d
|
Inputs under the same functional name now are grouped together in the input helper.
|
10 months ago |
sigonasr2
|
a449932226
|
Implemented class selection window controller/keyboard compatibility. Added selection passthrough for disabled/grayed out items. Change hover fade-in for toggleable buttons. Release Build 6988.
|
10 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
5589740f03
|
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
|
11 months ago |
sigonasr2
|
15990152c7
|
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
|
11 months ago |
sigonasr2
|
39a710727e
|
Fix file saving/loading for online mode.
|
11 months ago |
sigonasr2
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
11 months ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
11 months ago |
sigonasr2, Sig, Sigo
|
210a46a5f9
|
Continue fixing up new menu navigation structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2, Sig, Sigo
|
21965b3c90
|
Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
1e3a2ecabb
|
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
57f0b84dff
|
Implemented User ID screen, added a text change callback function for text entry labels.
|
11 months ago |
sigonasr2
|
6dc88f0d1f
|
Add censoring to input box and add user ID request box when a user ID has not been established in the emscripten port.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
5e5e8f5656
|
Save File implemented.
|
12 months ago |
sigonasr2
|
dd2146ebda
|
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
|
12 months ago |
sigonasr2
|
4e3c9877e7
|
Implemented split between consumable crafting initialization and equipment enhancement initialization.
|
12 months ago |
sigonasr2
|
318719d46f
|
Implement crafting requirement structures and dummy data for equipment.
|
12 months ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
sigonasr2
|
3f9543d93b
|
Added more indicators for healing, mana, and interruption.
|
1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
b80d791578
|
Differentiate between player damage indicators and enemy damage indicators.
|
1 year ago |
sigonasr2
|
36fb89e556
|
Code analysis suggestions implemented.
|
1 year ago |
sigonasr2
|
7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
|
2 years ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
|
2 years ago |