71 Commits

Author SHA1 Message Date
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 2024-01-14 12:53:40 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
Quapsel
849244d407 Monster Spawns 1_6, 1_7 & 1_8 2024-01-13 13:33:56 +01:00
Quapsel
2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 2024-01-13 13:06:39 +01:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
c193aa7116 Added collision handling for areas where there are no valid tiles. 2024-01-10 03:11:03 -06:00
ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 2024-01-10 02:24:12 -06:00
3f4c714c42 All basic sound effects implemented. 2024-01-09 06:42:09 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 2024-01-08 22:31:44 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
ac8bca2396 Birbs 2024-01-08 02:18:15 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
Quapsel
cb86417a38 small collision changes 2024-01-07 17:26:26 +01:00
Quapsel
41d0a8e602 spawn zones added for 1_3 - 1_8 2024-01-07 17:12:10 +01:00
e7dbdea62d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 18:09:30 -06:00
a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 2024-01-06 18:09:29 -06:00
Quapsel
096acb2081 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 22:24:37 +01:00
bbc027609b Setup configuration framework and test music for audio engine. 2024-01-05 22:25:25 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00