sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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12 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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1 year ago |
sigonasr2
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38729877b8
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Fix up all menu components to integrate with new view port system.
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1 year ago |
sigonasr2
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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1 year ago |
sigonasr2
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cfd5586d63
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
sigonasr2
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3f9543d93b
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Added more indicators for healing, mana, and interruption.
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1 year ago |
sigonasr2
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933fc16cce
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Add in item drop overlays to HUD.
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1 year ago |
sigonasr2
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88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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1 year ago |
sigonasr2
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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1 year ago |
sigonasr2
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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1 year ago |
sigonasr2
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0c9a341e89
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Include templates with OLC-3 license at the top of source files. Build 2815.
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1 year ago |
sigonasr2
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795d59f1a4
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Switch to templates for grabbing a component from a menu.
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1 year ago |
sigonasr2
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395b2e3ab8
|
World shake fixes again (so it's not tied to FPS)
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1 year ago |
sigonasr2
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2fe9f17cdc
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Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
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1 year ago |
sigonasr2
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
sigonasr2
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76136a3f68
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Added overworld map connection point reading to TMXParser.
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1 year ago |
sigonasr2
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b89311a657
|
Build 2407.
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1 year ago |
sigonasr2
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dd2ff24d85
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Converted menu storage to pointers.
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1 year ago |
sigonasr2
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ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
sigonasr2
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099e464e2f
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Build 1576. Timer fixed.
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1 year ago |
sigonasr2
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3f60180b68
|
Build 1418. Slime King fight is fully implemented.
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1 year ago |
sigonasr2
|
0d6b6584d5
|
Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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1 year ago |
sigonasr2
|
ac0fbbb174
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Move the spawn point back.
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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4cdb73333d
|
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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1 year ago |
sigonasr2
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d88b747900
|
Release build 1226.
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1 year ago |
sigonasr2
|
e8f6d972ad
|
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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1 year ago |
sigonasr2
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244ac80d2a
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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1 year ago |
sigonasr2
|
3ee066bb88
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
sigonasr2
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b35aacae03
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Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
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1 year ago |
sigonasr2
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36fb89e556
|
Code analysis suggestions implemented.
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1 year ago |
sigonasr2
|
1a18463962
|
Windows and emscripten mouse handling outside window now works!
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1 year ago |
sigonasr2
|
6dcc7e736d
|
Stupid bullet. Also fixed WIZARD_IDLE animations missing.
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1 year ago |
sigonasr2
|
b6d914151f
|
Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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1 year ago |
sigonasr2
|
1c2106135d
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Player configuration file implemented.
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1 year ago |
sigonasr2
|
b2d363cdef
|
Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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1 year ago |
sigonasr2
|
3617ec3c5b
|
Add an updated release build to appease the Quapsel gods.
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1 year ago |
sigonasr2
|
c6cddd88b8
|
Update to latest release build.
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1 year ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
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1 year ago |
sigonasr2
|
1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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1 year ago |
sigonasr2
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c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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1 year ago |
sigonasr2
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397dd13a28
|
Include executable in build.
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1 year ago |