9 Commits

Author SHA1 Message Date
cd1f272a07 Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-12-10 16:18:38 -06:00
11742b61f9 Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-13 18:54:24 +00:00
dd78b8f56d Linux build requires C++20 standard and GL compile flag
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-04 19:26:32 -05:00
21f7278510 Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-19 20:36:01 +00:00
7ec58742de Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 19:43:51 +00:00
8d117c42e3 Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
005c49aa04 Read Zone tile data from the map to prepare for special interactions in the game. 2023-07-06 19:17:59 +00:00