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sigonasr2
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AdventuresInLestoria
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Commit Graph
24 Commits (e971e412e49fbb904d7fa1f1f4224b94e3c4f3b0)
Author
SHA1
Message
Date
sigonasr2
037e818f83
Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871.
9 months ago
sigonasr2
f40d196637
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
9 months ago
sigonasr2
a803531a4d
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
9 months ago
sigonasr2
9f1e6b69db
Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
9 months ago
sigonasr2, Sig, Sigo
3e180c26d2
Sort all layers before splitting them into upper and lower in preparation for sorted rendering.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
9 months ago
sigonasr2
0861419582
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
9 months ago
sigonasr2
76c1487871
Make loading for BGMs loopless.
9 months ago
sigonasr2
e2cc0aa90c
Implemented controller compatibility for the pause menu. Release Build 7447.
9 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
9 months ago
Nic0Nic0Nii
1f244777c9
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
2b34cbbeac
Added bgm and sfx sliders.
10 months ago
sigonasr2
d6a44c149d
Wolves changed to Windhounds.
10 months ago
sigonasr2
8a1d8868c9
All sound effects now accept positions as well for surround sound effects during combat.
11 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
0643393b9c
Added Sound effect configuration and implementation.
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
sigonasr2
15ea25fe71
Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
11 months ago
sigonasr2
c352bf61df
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
c4edc3f178
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
8afa9889af
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
91d6beeeab
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
72c8796dcb
Add BGM channel framework and setup audio event system.
11 months ago
sigonasr2
bbc027609b
Setup configuration framework and test music for audio engine.
11 months ago
sigonasr2
9d3be5395c
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
008f6a28f6
Added map tests and map type properties to all maps.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
e96514e0d4
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
1 year ago