sigonasr2
|
0718150cd0
|
Test commit.
|
1 year ago |
sigonasr2
|
3650b94363
|
Verifying commit pushing works.
|
1 year ago |
sigonasr2
|
b6b9089422
|
Included proper variable initialization states for Monsters.
|
1 year ago |
sigonasr2
|
0c6663a8bc
|
Test a code update.
|
1 year ago |
sigonasr2
|
86da919577
|
PGE update for emscripten comand.
|
1 year ago |
sigonasr2
|
2f95e71114
|
Fix bug with missing return value for effect updating.
|
1 year ago |
sigonasr2
|
9db2565060
|
Added health indicator
|
1 year ago |
sigonasr2
|
a94528fe3e
|
Added Spawners
|
1 year ago |
sigonasr2
|
01d1e44839
|
Added Bullet shooting
|
1 year ago |
sigonasr2
|
a2308914a2
|
Refined movement run away code for ranged enemies.
|
1 year ago |
sigonasr2
|
df1681b051
|
Bounce collisions occur between units.
|
1 year ago |
sigonasr2
|
b5b7097418
|
Add in multi-key mapping for same key actions.
|
1 year ago |
sigonasr2
|
7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
|
1 year ago |
sigonasr2
|
3aebde6287
|
Finished implementing Ground Slam effect, cooldown display, and range hit.
|
1 year ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
|
1 year ago |
sigonasr2
|
515c74aa9f
|
Upload files to 'Crawler/assets'
|
1 year ago |
sigonasr2
|
0fa77fa944
|
Spin attack refinements.
|
1 year ago |
sigonasr2
|
c680d52431
|
Add Spinning attack animation
|
1 year ago |
Nic0Nic0Nii
|
306473ff9a
|
Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
21760fbbbc
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
|
1 year ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
|
1 year ago |
sigonasr2
|
8bb42df861
|
Implemented spawners and monster rendering.
|
1 year ago |
sigonasr2
|
0f449a902a
|
Implemented monster update method and monster spawner methods.
|
1 year ago |
sigonasr2
|
776bf9165d
|
Loaded slime animation sheet
|
1 year ago |
sigonasr2
|
1e0e40c77b
|
Refactor animation data location.
|
1 year ago |
sigonasr2
|
86867cd82c
|
Prep Monster structures
|
1 year ago |
sigonasr2
|
cbbee7aaa4
|
Initial setup of Monster structures
|
1 year ago |
sigonasr2
|
8547054a60
|
Add position boundary checking
|
1 year ago |
sigonasr2
|
2d1b8472e1
|
Player animations and states implemented.
|
1 year ago |
sigonasr2
|
3a8db50da8
|
Snap camera to integer values so there's no floating point errors.
|
1 year ago |
sigonasr2
|
3dac286089
|
Implement TransformedView and Camera util
|
1 year ago |
sigonasr2
|
6b9787d29b
|
Add project files.
|
1 year ago |