sigonasr2
|
1bf30f4392
|
Added ability to select a loadout item from the inventory menu screen.
|
1 year ago |
sigonasr2
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
sigonasr2, Sig, Sigo
|
dbc68b8c4b
|
Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
596d4122b4
|
Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
sigonasr2
|
b4692769a0
|
Add configuration parameters for Wizard Meteor ability.
|
1 year ago |
Nic0Nic0Nii
|
bd407aca83
|
Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
10575436e1
|
Fix line break when temporarily debugging from earlier.
|
1 year ago |
sigonasr2
|
cacf169668
|
Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
|
1 year ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
|
1 year ago |
Nic0Nic0Nii
|
3cb8c43da1
|
Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
3a880c55a2
|
Class abilities are statically set so they are initialized on load to allow for proper swapping.
|
1 year ago |
sigonasr2
|
1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
|
1 year ago |
sigonasr2
|
73d29a2ab5
|
Added lingering field effect.
|
1 year ago |
Nic0Nic0Nii
|
eb5bb15918
|
Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
50a73a53e7
|
Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
e0b1f74c5f
|
Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |