This website works better with JavaScript.
Explore
Help
Register
Sign In
sigonasr2
/
AdventuresInLestoria
Watch
1
Star
1
Fork
You've already forked AdventuresInLestoria
0
Code
Issues
9
Pull Requests
Projects
1
Releases
Wiki
Activity
1380
Commits
4
Branches
0
Tags
3.4 GiB
Tag:
Branch:
Tree:
e748bff898
demo
mac-build
master
removeExposedPackKey
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from 'e748bff898'
${ noResults }
Commit Graph
11 Commits (e748bff898c78e84a0f2c298b8c2d03c02f82a04)
Author
SHA1
Message
Date
sigonasr2
64f726b50d
Boars should not keep changing facing direction once locked in by scratching the ground. Removed the Upper flag from all Second Chapter end zones in the stage (accidentally copy-pasted). Added a check that crashes the game if these are detected. Release Build 10186.
5 months ago
sigonasr2
55b5cb4738
Fix buff items so stat ups for zero intensity values are not applied. Add Move Spd % stat up buff to move speed multiplier calculation function. Boars now lock-on their position when they scratch the ground to prevent surprise turnarounds last second, and make them slightly easier to dodge. Fix bugged pathfinding for Thief Deadly Dash when pointing the cursor at a solid collision tile. Was just absolutely utterly stupidly broken. Fixed of course. Release Build 10183.
5 months ago
sigonasr2
dbe52a2a4a
Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
7 months ago
sigonasr2
cdda8c9a99
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
7 months ago
sigonasr2
7320fe9348
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
8 months ago
sigonasr2
f2c18a76a1
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
8 months ago
sigonasr2
5912efeb4f
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
8 months ago
sigonasr2
045e10b888
Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
8 months ago
sigonasr2
adb35f2ce5
Boar test behaviors and general AI implemented. Release Build 8958.
8 months ago
sigonasr2
119efab573
Add animation utilities for getting current animation frame index and total animation duration.
8 months ago
sigonasr2
4fb84cf365
First half of Boar AI completed.
8 months ago
sigonasr2
68bdb6bc26
Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969.
9 months ago
sigonasr2
469c360e51
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
9 months ago
sigonasr2
93e5921e57
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
9 months ago
sigonasr2
3faff12015
Restore item loadout quantities on level restarts. Release Build 7674.
9 months ago
sigonasr2
b96b5735e9
Implemented Death menu. Release Build 7668.
9 months ago
sigonasr2
0d295021b6
Implemented controller compatibility for Sherman menu. Release Build 7393.
10 months ago
sigonasr2
a39a841166
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
10 months ago
Nic0Nic0Nii
1f244777c9
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
fc7e135aa4
Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
10 months ago
sigonasr2
db93e05afc
Sherman's menu integrated. Added NPC display names above the characters.
10 months ago
sigonasr2
390e7fefbf
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
318719d46f
Implement crafting requirement structures and dummy data for equipment.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
e4fae723c9
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
1 year ago
sigonasr2
3f9543d93b
Added more indicators for healing, mana, and interruption.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
b80d791578
Differentiate between player damage indicators and enemy damage indicators.
1 year ago
sigonasr2
36fb89e556
Code analysis suggestions implemented.
1 year ago
sigonasr2
7c542740cc
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
1 year ago
sigonasr2
15c246689f
Monsters in front/behind now sorted proper.
2 years ago