Commit Graph

25 Commits (e748bff898c78e84a0f2c298b8c2d03c02f82a04)

Author SHA1 Message Date
sigonasr2 0cb52d1c0f Fix unit tests, item script tests weren't properly updated. Mark Tests were properly killing targets, removing their marks. 105/105 Tests passing. Release Build 10302. 4 months ago
sigonasr2 c3e7c62bd3 Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264. 5 months ago
sigonasr2 a1eb109e70 Added TriggerMark convenience function and appropriate unit test for it. 5 months ago
sigonasr2 2cb6fe9d87 Add unit testing for DOT effects, true damage effects, and applying mark tests to both player tests and monster tests. Fixed bugs related to DOTs not triggering proper damage events and not resetting DOT damage number timers over time. 105/105 unit tests passing. Release Build 10254. 5 months ago
sigonasr2 e0178fb08b Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188. 5 months ago
sigonasr2 6ce8ff535a Add Adrenaline Rush unit test. 5 months ago
sigonasr2 9d95796062 Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947. 5 months ago
sigonasr2 01d61c95f4 Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944. 5 months ago
sigonasr2 29f97a901a Add Player HP Recovery tests. 90/90 tests passing. 5 months ago
sigonasr2 3e8c7ddfc0 Finish all player set effect equipment tests. 87/87 tests passing. 5 months ago
sigonasr2 1e4266e0cd Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing. 5 months ago
sigonasr2 9dbc5b46f8 Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing. 5 months ago
sigonasr2 fab21ab693 Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923. 5 months ago
sigonasr2 ba2d568f77 Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing. 5 months ago
sigonasr2 6ea8588feb Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests. 5 months ago
sigonasr2 048f2cce74 Added tests for equipment stats, equipment set effects, and accessory random stat checks. 5 months ago
sigonasr2 ff358a7598 Player Equipment set effect tests added. 5 months ago
sigonasr2 fd62ab749c Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test. 5 months ago
sigonasr2 6cb67ccaa6 Fix unit test crashing when loading from GFX. 5 months ago
sigonasr2 d8c2c615dc Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 5 months ago
sigonasr2 d6d02cc986 Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 5 months ago
sigonasr2 f355b01171 Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 5 months ago
sigonasr2 e4a1cddd77 Added Monster unit tests relating to the damage formula, crit rates, and special survival cases. 6 months ago
sigonasr2 e33b3552f1 Add in Monster Unit tests verifying move speed is adjusted properly. 6 months ago
sigonasr2 dcea90fedb Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 6 months ago