sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
sigonasr2
|
cfd5586d63
|
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
|
1 year ago |
sigonasr2
|
3f9543d93b
|
Added more indicators for healing, mana, and interruption.
|
1 year ago |
sigonasr2
|
3605aa818d
|
Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
|
1 year ago |
sigonasr2
|
45c6d22ee0
|
Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
|
1 year ago |
sigonasr2
|
933fc16cce
|
Add in item drop overlays to HUD.
|
1 year ago |
sigonasr2
|
88b8f17edb
|
Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
|
1 year ago |
sigonasr2
|
a3ac1243d7
|
Item Drops implemented on monster kills.
|
1 year ago |
sigonasr2
|
e7f60c01d3
|
Fix suction/player pull-in effect for item drops.
|
1 year ago |
sigonasr2
|
403690747d
|
Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
|
1 year ago |
sigonasr2
|
a29df8b954
|
Monster Drop Data reading from configuration implemented.
|
1 year ago |
sigonasr2
|
11e2aa0fad
|
PopupMenuLabels respect parent menu's position.
|
1 year ago |
sigonasr2
|
195cc31a7b
|
Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
|
1 year ago |
sigonasr2
|
a139072d68
|
Corrected bugs with removing items from the incorrect main inventory.
|
1 year ago |
sigonasr2
|
22d1a6d834
|
Corrected RemoveItem function to handle monster loot and stage loot tracking.
|
1 year ago |
sigonasr2
|
7cd54e5f80
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
sigonasr2
|
8af7afadae
|
Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
|
1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
1745911eb5
|
Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
|
1 year ago |
sigonasr2
|
6c16405908
|
Finish level complete layout.
|
1 year ago |
sigonasr2
|
7fe19c6510
|
Level completed menu should be in its own state to prevent the game from continuing to run in the background.
|
1 year ago |
sigonasr2
|
5652741ec0
|
Added level complete window upon completing a stage.
|
1 year ago |
sigonasr2
|
5b28478596
|
Inactive/Active ring status based on being in/out of combat.
|
1 year ago |
sigonasr2
|
eeb24934a3
|
Added an end zone ring graphic.
|
1 year ago |
sigonasr2
|
ce3be8b05d
|
Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
|
1 year ago |
sigonasr2
|
008f6a28f6
|
Added map tests and map type properties to all maps.
|
1 year ago |
sigonasr2
|
bf84196cb0
|
Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons
|
1 year ago |
sigonasr2
|
c05f76cdfd
|
Fix a bug with loadout item slots not being properly handled when items are selected while they're blank.
|
1 year ago |
sigonasr2
|
f427928ca6
|
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
|
1 year ago |
sigonasr2
|
0c9a341e89
|
Include templates with OLC-3 license at the top of source files. Build 2815.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
1bf30f4392
|
Added ability to select a loadout item from the inventory menu screen.
|
1 year ago |
sigonasr2
|
795d59f1a4
|
Switch to templates for grabbing a component from a menu.
|
1 year ago |
sigonasr2
|
c6c5efbc74
|
Tied level entry button to map loading and gameplay.
|
1 year ago |
sigonasr2
|
2594078794
|
Update labels for different zones when clicking through them.
|
1 year ago |
sigonasr2
|
4c6be02543
|
Added custom encounter menu component and populated spawns in overworld menu.
|
1 year ago |
sigonasr2
|
88e01b8503
|
Render the spawn list and stage name/chapter name in level select.
|
1 year ago |
sigonasr2
|
bc07f58c9a
|
Fix centering of camera for overworld map.
|
1 year ago |
sigonasr2
|
30a5cdc488
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
|
1 year ago |
sigonasr2
|
395b2e3ab8
|
World shake fixes again (so it's not tied to FPS)
|
1 year ago |
sigonasr2
|
2fe9f17cdc
|
Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
|
1 year ago |
sigonasr2
|
380582dfeb
|
Implemented automatic memory leak detection and reporting for CRT.
|
1 year ago |
sigonasr2
|
67a5288984
|
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
|
1 year ago |
sigonasr2
|
75159a21be
|
On game state changes, the camera target should be reset to the player's location.
|
1 year ago |
sigonasr2
|
2e248e30b4
|
Converted boolean flags for component creation in windows to using enum bitwise attributes.
|
1 year ago |
sigonasr2
|
c82a3c5980
|
Refactor menucomponent internal draw function a little bit for code organizing.
|
1 year ago |
sigonasr2
|
fe8cbb022a
|
Fixed inventory window display bugs using old parent position code for rendering.
|
1 year ago |
sigonasr2
|
92133061c3
|
Add darkened locked stage plates. Move camera slightly over for level information display.
|
1 year ago |
sigonasr2
|
4f65d2240a
|
Navigation between unlocked stages is now possible.
|
1 year ago |