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sigonasr2
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AdventuresInLestoria
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Commit Graph
8 Commits (e43798fa9a347e246a200bfc33b84e51d47bd981)
Author
SHA1
Message
Date
NicoNicoNii
873e25f927
Add deadly dash attack sound effects and basic behavior
5 months ago
sigonasr2
b9d98741ea
Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660.
5 months ago
sigonasr2
eb9114406e
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue
#37
. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
8 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
9 months ago
sigonasr2
d5bd8655a9
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
10 months ago
sigonasr2
4015f485ea
Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866.
10 months ago
Nic0Nic0Nii
1f244777c9
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
5589740f03
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
668a5ca1b1
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
11 months ago
sigonasr2
e744112206
GUI template/macro usage refactor.
12 months ago
sigonasr2
88a239cd91
Equip Window is now functional.
12 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
e4fae723c9
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
1 year ago
sigonasr2
8af7afadae
Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
1bf30f4392
Added ability to select a loadout item from the inventory menu screen.
1 year ago
sigonasr2
2e248e30b4
Converted boolean flags for component creation in windows to using enum bitwise attributes.
1 year ago
sigonasr2
cedb465c79
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
1 year ago
sigonasr2
3f78565655
Added properties for border and background control, vertically align uncentered labels by default.
1 year ago
sigonasr2
e779725106
Define health and growth rates of each class.
1 year ago
sigonasr2
b702fa2fe5
Add main menu window interface outlines. Fixed menu labels not being centered properly.
1 year ago
sigonasr2
e3d0283fcb
Prepare framework with Draw and DrawDecal split.
1 year ago
sigonasr2
461265a8a4
Added label, text, and quantity descriptions for all items on the inventory menu.
1 year ago
sigonasr2
d3f26d4bb0
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
1 year ago
sigonasr2
999855c6e8
Proper theming controls added, attributes are now an inheritable interface for anything.
1 year ago