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sigonasr2
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AdventuresInLestoria
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Commit Graph
19 Commits (e15f0332a7c92704adcf9a25b4ca377743ad48d8)
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Message
Date
sigonasr2
ad05279ae7
Analog scrolling menu implementation completed.
11 months ago
sigonasr2
df10dc43a8
Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
11 months ago
sigonasr2
7cf44b2462
Added infinite and nan checks for positions.
11 months ago
sigonasr2
c972b33c56
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
11 months ago
sigonasr2
3ff1ff0b04
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
11 months ago
sigonasr2
cbb277cab2
Add in structures to deal with custom menu navigation setups.
11 months ago
sigonasr2
c0ae0697b7
Move to smart pointers for menu component system.
11 months ago
sigonasr2
cfd3be4f13
Changes to bear sprite.
11 months ago
sigonasr2
c4ee2608f2
Added basic controller keybind support.
11 months ago
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
11 months ago
sigonasr2
acaf1bc3bf
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
11 months ago
sigonasr2
803e2caf23
Fix title screen reliance on previous position to lerp to next value.
11 months ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
11 months ago
sigonasr2
0ce0ce6e2d
TODO updates
11 months ago
sigonasr2
c352bf61df
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
c4edc3f178
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
72c8796dcb
Add BGM channel framework and setup audio event system.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
92ac7e5cf8
Implemented cmake for parallel building in emscripten/linux
11 months ago
sigonasr2
ad1e2260cf
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
11 months ago
sigonasr2
dd2146ebda
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
11 months ago
sigonasr2
fccf24c0c9
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
11 months ago
sigonasr2
c528d89b85
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
11 months ago
sigonasr2
25dd39b60a
Setup Sell Layout for merchant screen.
11 months ago
sigonasr2
2a72238e40
Implemented all item stats.
11 months ago
sigonasr2
52d36eab3b
Properly reset the player's health and mana between stages.
11 months ago
sigonasr2
668a5ca1b1
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
11 months ago
sigonasr2
51cbf81204
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
11 months ago
sigonasr2
7852aa7209
Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
11 months ago
sigonasr2
e89d18d84f
Added TODO file
11 months ago