Commit Graph

186 Commits (dd7daec103d1db22788ec03ef51fce5c20b231cc)

Author SHA1 Message Date
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
Nic0Nic0Nii aabc9e4cc5 Phase 1&2 prepping. 10 months ago
Nic0Nic0Nii fcfdd6aba5 Implement helper health percent remaining functions for monsters. Added framework for second boss monster script. 10 months ago
Quapsel dfb210f7d3 1_5 & 1_6 Border added 10 months ago
Quapsel 85e8958ebf „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 10 months ago
Nic0Nic0Nii 1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 10 months ago
sigonasr2 7af67b25b6 Fixes for Linux builds and cmake compiling! 10 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
sigonasr2 553baa5945 Changed reflection code to slightly account for rotations. 10 months ago
sigonasr2 37fb379df9 Update to release build 6238. 10 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
sigonasr2 6907b35e16 Imported new EXP formula. 10 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 10 months ago
sigonasr2 7c87766bc5 Update release build to version 6216. 10 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 10 months ago
Quapsel ee5831422d „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 10 months ago
Quapsel 47aa305ab9 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 10 months ago
sigonasr2 64422e4a24 Auto-aim implemented for controller/keyboard gameplay. 10 months ago
Quapsel f8ea2f8db1 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 10 months ago
sigonasr2 a206cb10eb Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules. 10 months ago
sigonasr2 4eec0ce337 Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 10 months ago
sigonasr2 7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 10 months ago
sigonasr2 9dc2a0a4c2 Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 10 months ago
Quapsel f363b4b38e 1_4 Border added 10 months ago
Quapsel 77493be6fa added missing Border in 1_2 10 months ago
Quapsel 70323f6013 Fixed Problems with Tree overlapping on 1_2 & 1_3 10 months ago
sigonasr2 a97bc7b2f0 Add HUD input display button images. 10 months ago
sigonasr2 ad05279ae7 Analog scrolling menu implementation completed. 11 months ago
sigonasr2 df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 11 months ago
Nic0Nic0Nii df08aa9936 Add in analog stick control handling. Add interface configuration file. 11 months ago
sigonasr2 7cf44b2462 Added infinite and nan checks for positions. 11 months ago
sigonasr2 dfa014b0a9 Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead. 11 months ago
sigonasr2 aec9646d40 When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020. 11 months ago
Quapsel f8a9bd1e27 Map Border 1_2 & 1_3 added. 11 months ago
sigonasr2 a5abe82594 Move spawn debug report code to after all initialization. 11 months ago
sigonasr2 59c77add6b Update 'Adventures in Lestoria/assets/config/configuration.txt' 11 months ago
sigonasr2 c1c119e143 Update 'Adventures in Lestoria/Monster.h' 11 months ago
sigonasr2 e5ae58c4a3 Update 'Adventures in Lestoria/Monster.cpp' 11 months ago
sigonasr2 3ba7d0519b Include code to analyze monster spawns 11 months ago
Quapsel 812791de8a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 11 months ago
sigonasr2 8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 11 months ago
sigonasr2 c972b33c56 Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 11 months ago
sigonasr2, Sig, Sigo 210a46a5f9 Continue fixing up new menu navigation structure 11 months ago
sigonasr2, Sig, Sigo 21965b3c90 Save File Window navigation controls 11 months ago
sigonasr2, Sig, Sigo 1ab521ecc0 Slight randomization in sound effect pitches for noise variety. 11 months ago
sigonasr2, Sig, Sigo 790a1f7181 Fix Issue #32 for emscripten/linux builds 11 months ago
Quapsel ad10a08644 small fixes in 1_2 11 months ago
sigonasr2 3ff1ff0b04 Fix menu hovering causing selection on menus to be messed up in mouse navigation mode. 11 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago