Commit Graph

16 Commits (dd75b5b52da3a74afc9fd21855cd7f60f32dd0af)

Author SHA1 Message Date
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
sigonasr2 9db2565060 Added health indicator 1 year ago
sigonasr2 a94528fe3e Added Spawners 1 year ago
sigonasr2 01d1e44839 Added Bullet shooting 1 year ago
sigonasr2 df1681b051 Bounce collisions occur between units. 1 year ago
sigonasr2 b5b7097418 Add in multi-key mapping for same key actions. 1 year ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
sigonasr2 7e543a3021 Implement ground slam animation 1 year ago
Nic0Nic0Nii 7caef11d94 Re-center slimes 1 year ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 1 year ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 1 year ago