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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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2024-01-29 17:07:39 -06:00 |
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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2024-01-29 00:27:16 -06:00 |
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18810875a5
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Fix tile animations. Add in game hub state.
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2024-01-28 21:17:06 -06:00 |
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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2024-01-28 19:39:01 -06:00 |
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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2024-01-27 13:55:00 -06:00 |
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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2024-01-27 10:34:56 -06:00 |
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Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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2024-01-27 15:36:32 +01:00 |
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Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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2024-01-27 15:32:42 +01:00 |
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Quapsel
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8229813624
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small world map changes.
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2024-01-26 16:52:46 +01:00 |
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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2024-01-26 00:48:32 -06:00 |
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Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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2024-01-25 18:38:01 +01:00 |
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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2024-01-24 17:13:33 -06:00 |
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Quapsel
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b87c90c592
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1_8 2nd half of Border added.
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2024-01-24 14:10:41 +01:00 |
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Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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2024-01-24 14:00:47 +01:00 |
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Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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2024-01-23 18:47:05 +01:00 |
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553baa5945
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Changed reflection code to slightly account for rotations.
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2024-01-22 04:36:49 -06:00 |
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d6a44c149d
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Wolves changed to Windhounds.
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2024-01-22 01:48:22 -06:00 |
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7c87766bc5
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Update release build to version 6216.
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2024-01-22 00:13:31 -06:00 |
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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2024-01-21 23:49:40 -06:00 |
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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2024-01-20 14:00:02 -06:00 |
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Quapsel
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f363b4b38e
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1_4 Border added
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2024-01-20 17:05:16 +01:00 |
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Quapsel
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77493be6fa
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added missing Border in 1_2
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2024-01-20 16:45:46 +01:00 |
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Quapsel
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70323f6013
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Fixed Problems with Tree overlapping on 1_2 & 1_3
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2024-01-20 16:35:34 +01:00 |
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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2024-01-18 23:24:24 -06:00 |
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Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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2024-01-19 02:00:27 +01:00 |
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Quapsel
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ad10a08644
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small fixes in 1_2
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2024-01-17 11:48:33 +01:00 |
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Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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2024-01-16 13:21:05 +01:00 |
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cfd3be4f13
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Changes to bear sprite.
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2024-01-15 17:22:42 -06:00 |
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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2024-01-14 16:23:31 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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62a2119ab2
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Initial frog behavior aiming implemented.
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2024-01-13 16:37:46 -06:00 |
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Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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2024-01-13 13:33:56 +01:00 |
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Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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2024-01-13 13:06:39 +01:00 |
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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2024-01-12 11:51:07 -06:00 |
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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2024-01-10 03:11:03 -06:00 |
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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2024-01-10 02:24:12 -06:00 |
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3f4c714c42
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All basic sound effects implemented.
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2024-01-09 06:42:09 -06:00 |
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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2024-01-09 04:50:01 -06:00 |
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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2024-01-08 22:31:44 -06:00 |
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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2024-01-08 07:42:44 -06:00 |
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ac8bca2396
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Birbs
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2024-01-08 02:18:15 -06:00 |
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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2024-01-08 02:05:09 -06:00 |
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Quapsel
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cb86417a38
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small collision changes
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2024-01-07 17:26:26 +01:00 |
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Quapsel
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41d0a8e602
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spawn zones added for 1_3 - 1_8
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2024-01-07 17:12:10 +01:00 |
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e7dbdea62d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-06 18:09:30 -06:00 |
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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2024-01-06 18:09:29 -06:00 |
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Quapsel
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096acb2081
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-06 22:24:37 +01:00 |
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bbc027609b
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Setup configuration framework and test music for audio engine.
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2024-01-05 22:25:25 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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