|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
2024-01-17 19:32:51 -06:00 |
|
|
1ab521ecc0
|
Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-17 16:18:09 +00:00 |
|
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
2024-01-16 20:39:05 -06:00 |
|
|
2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
2024-01-12 09:56:49 -06:00 |
|
|
3f4c714c42
|
All basic sound effects implemented.
|
2024-01-09 06:42:09 -06:00 |
|
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
2024-01-09 05:44:37 -06:00 |
|
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
|
2024-01-08 07:42:44 -06:00 |
|
|
0643393b9c
|
Added Sound effect configuration and implementation.
|
2024-01-08 05:26:20 -06:00 |
|