Quapsel
|
1924dd7463
|
added more tile presets
|
2023-09-13 15:31:33 +02:00 |
|
Quapsel
|
4e03580df1
|
added animated waterfall tile. added layer 2.5 to 1_1.
|
2023-09-13 13:32:40 +02:00 |
|
|
7941e22aa8
|
Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
|
2023-09-12 16:48:28 -05:00 |
|
|
8aba4dfc5b
|
Prep animated tile structures.
|
2023-09-12 05:07:12 -05:00 |
|
|
e8f6d972ad
|
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
|
2023-09-12 04:54:58 -05:00 |
|
|
9811644207
|
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
|
2023-09-12 00:29:07 -05:00 |
|
Quapsel
|
c47e088938
|
First Tile-Presets created.
|
2023-09-11 16:42:40 +02:00 |
|
Quapsel
|
916904d76d
|
corrected asset filepath
|
2023-09-09 04:15:13 +02:00 |
|
Quapsel
|
3c554c3004
|
Added missing assets
|
2023-09-09 04:04:57 +02:00 |
|
Quapsel
|
2287b186f1
|
Boss Stage 1 v2
|
2023-07-30 16:20:54 +02:00 |
|
|
2b3dfb63aa
|
Staircase incremental movement implemented.
|
2023-07-06 15:07:44 -05:00 |
|
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
2023-07-06 14:24:43 -05:00 |
|
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
2023-07-06 14:59:21 -05:00 |
|
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
2023-07-06 02:38:43 -05:00 |
|
Quapsel
|
7b9b21a375
|
new tilesets + First Steps for creating a world map.
|
2023-07-02 15:41:24 +02:00 |
|
|
cdab15d8d3
|
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
2023-06-23 20:42:55 -07:00 |
|
|
5ffcf3126a
|
Basic foreground layer hiding code implementation.
|
2023-06-22 22:09:11 -07:00 |
|
|
e6268b0edc
|
Can now load maps from other directories.
|
2023-06-22 05:38:44 -07:00 |
|
|
2613a9ea33
|
Load a level using its tileset instead.
|
2023-06-22 04:34:23 -07:00 |
|
|
2ec484206d
|
Added commit script
|
2023-06-22 02:27:07 -07:00 |
|
|
73e3b5a18e
|
Included new potential object types.
|
2023-06-22 02:09:00 -07:00 |
|
|
ed66c83259
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2023-06-21 21:33:25 -07:00 |
|
|
b4d6d1cd09
|
Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
|
2023-06-21 21:33:23 -07:00 |
|
Quapsel
|
21b3e5339d
|
added Tileset and started with map for Stage 1 - 1
|
2023-06-22 02:11:43 +02:00 |
|
|
b0cdab41f5
|
Include second level updates.
|
2023-06-21 00:35:55 -07:00 |
|
|
5967b1823f
|
Fix up TMXParser. Make the map levels not as buggy to edit.
|
2023-06-21 00:34:09 -07:00 |
|
|
f5bc7ee824
|
Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
|
2023-06-20 22:55:19 -07:00 |
|