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sigonasr2
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AdventuresInLestoria
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Commit Graph
16 Commits (d72113506e6671fe80e3179a7e38e890b26f86f2)
Author
SHA1
Message
Date
sigonasr2
2cb6fe9d87
Add unit testing for DOT effects, true damage effects, and applying mark tests to both player tests and monster tests. Fixed bugs related to DOTs not triggering proper damage events and not resetting DOT damage number timers over time. 105/105 unit tests passing. Release Build 10254.
5 months ago
sigonasr2
e0178fb08b
Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188.
5 months ago
sigonasr2
6ce8ff535a
Add Adrenaline Rush unit test.
5 months ago
sigonasr2
29f97a901a
Add Player HP Recovery tests. 90/90 tests passing.
5 months ago
sigonasr2
3e8c7ddfc0
Finish all player set effect equipment tests. 87/87 tests passing.
5 months ago
sigonasr2
1e4266e0cd
Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing.
5 months ago
sigonasr2
9dbc5b46f8
Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing.
5 months ago
sigonasr2
fab21ab693
Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923.
5 months ago
sigonasr2
6ea8588feb
Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests.
6 months ago
sigonasr2
048f2cce74
Added tests for equipment stats, equipment set effects, and accessory random stat checks.
6 months ago
sigonasr2
ff358a7598
Player Equipment set effect tests added.
6 months ago
sigonasr2
fd62ab749c
Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test.
6 months ago
sigonasr2
6cb67ccaa6
Fix unit test crashing when loading from GFX.
6 months ago
sigonasr2
d8c2c615dc
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
6 months ago
sigonasr2
d6d02cc986
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
6 months ago
sigonasr2
f355b01171
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
6 months ago
sigonasr2
c2b2652810
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
7 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
10 months ago
sigonasr2
fd1f762e20
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
12 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
12 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
008f6a28f6
Added map tests and map type properties to all maps.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
e96514e0d4
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
2 years ago