sigonasr2
ecab0ae259
Merge pull request 'KingSlimeFix' ( #35 ) from KingSlimeFix into master
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Reviewed-on: #35
9 months ago
sigonasr2
751513135e
Merge with master.
9 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
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Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
5dc5a74ed6
When the application loses focus, all inputs are released properly so inputs aren't stuck on refocus. Release Build 8085.
9 months ago
sigonasr2
60e5ca2033
Proposed Slime King AI change will cause phase 3 to start on the bullet pattern instead of the jump pattern if the jump pattern from phase 2 was just executed.
9 months ago
sigonasr2
a687bbe455
Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
9 months ago
sigonasr2
2de0ba3810
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
9 months ago
sigonasr2
5a8a3d64e9
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
9 months ago
sigonasr2
13854574c9
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
9 months ago
sigonasr2
72c5a7394b
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
63fc61cc09
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
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Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
9 months ago
sigonasr2
da1774bfdd
Maxed out item rolls now show up in a different color. Release Build 8012.
9 months ago
sigonasr2
3f352eeeeb
Prevent precast consumable items (Ex. Bandages) from still being activated when the loadout slot quantity reaches 0. Release Build 7998.
9 months ago
sigonasr2
6ff939e491
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
588e184764
Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
9 months ago
sigonasr2
68bdb6bc26
Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969.
9 months ago
sigonasr2
dec1f0516f
Add in strange gamepad edge case where analog sticks may be falsely spazzing out between 0 and 1. Fix using software checks. Release Build 7967.
9 months ago
sigonasr2
6e4f206391
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
5fc5169ddd
Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items.
9 months ago
sigonasr2
59eb24b65b
Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
9 months ago
sigonasr2
822bab3318
Warrior Battlecry Attack Range: 350->500, Battlecry Slowdown Duration: 5s -> 6s, Slowdown Amount: 30% -> 40%
9 months ago
sigonasr2
7ada663056
Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
9 months ago
sigonasr2
227d43bd77
Ranger Backdash Iframe time 0.2s -> 0.22s. Ranger Backdash Distance 250 -> 300.
9 months ago
sigonasr2
8ec8a5a263
Ranger hairstyle changed.
9 months ago
sigonasr2
0fd57311be
Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909.
9 months ago
sigonasr2
05e59f8ca4
Change how blacksmith TutorialTask is handled with the complete condition actually fulfilled instead of a randomly variable (copy-paste error)? Release Version 7906.
9 months ago
sigonasr2
3dcce251ef
Fix menus being active during screen transitions. Release Build 7905.
9 months ago
sigonasr2
f272e774f5
Include new story art.
9 months ago
sigonasr2
a6bd3c0c43
Add collision to waterfall tiles.
9 months ago
sigonasr2
a8b5b3f84a
Added shadow underneath bridge for Stage I-I. Release Build 7902.
9 months ago
sigonasr2, Sig, Sigo
b3a632a375
Fix some story script and update TODO. Remove extra old testing code.
9 months ago
sigonasr2
592db62c9a
Fix equipment stats not correctly applying after enhancing gear. Release Build 7898.
9 months ago
sigonasr2
09a0a16bdc
Fix XP Gain tick rate (25% bar gain every 0.5 seconds). Release Build 7897.
9 months ago
sigonasr2
462710a44d
Fix DPad on controllers causing animations to lock up when pressing two or more directions at the same time. Release Build 7896.
9 months ago
sigonasr2
93081fe7f0
Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
9 months ago
sigonasr2
9a6f710201
Implement menu navigation for the new overworld button in the Level Complete window. Release Build 7889.
9 months ago
sigonasr2
72f4693cfc
Fix health display on equipment menu to show max health instead of current health. Fix health values being reduced due to temporary unequips when hovering over items. Release Build 7887.
9 months ago
sigonasr2
5992adbc5f
Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
9 months ago
sigonasr2
2d3b506556
Add slight knockback effect to Warrior's ground slam. Release Build 7885.
9 months ago
sigonasr2
3aaa7d03e4
Fix typos in credits input helper. Fix left analog stick not being active for scrolling the credits window. Release Build 7878.
9 months ago
sigonasr2
a9a640be82
Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
9 months ago
sigonasr2
79d50fdf96
Fix game settings not properly loading for the emscripten version.
9 months ago
sigonasr2
a506c47aea
Credits navigation key actually pops up the credits for controllers.
9 months ago
sigonasr2
78cbad9297
Story I-I no longer unlocks Campaign I-II map.
9 months ago
sigonasr2
886eff7d7a
Fix bug with emscripten involving bad references to other map items in InputHelper groupData? This makes zero sense and only occurs in the emscripten build, a clear fixes it.
9 months ago
sigonasr2
eb0477a787
Add in #undef lines for Linux builds. Stupid Linux.
9 months ago
sigonasr2
e9b2773f7f
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
9 months ago
sigonasr2
686fa7916c
Solve crash that occurs when selling items not in your loadout item slots. Release Build 7872.
9 months ago
Quapsel
ff01195c01
Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.
9 months ago