Commit Graph

18 Commits (cfbd4dce97a07d62c8549a4a4bbf837ed1f910c8)

Author SHA1 Message Date
sigonasr2 13854574c9 Close consumables selection window automatically once a loadout item has been selected. Release Build 8038. 9 months ago
sigonasr2 93081fe7f0 Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895. 9 months ago
sigonasr2 2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 10 months ago
sigonasr2 03e6d3bd80 Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662. 10 months ago
sigonasr2 0861419582 Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558. 10 months ago
sigonasr2 76c1487871 Make loading for BGMs loopless. 10 months ago
sigonasr2 66b0648a59 Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes. 10 months ago
Nic0Nic0Nii 1f244777c9 Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 10 months ago
sigonasr2 2b34cbbeac Added bgm and sfx sliders. 10 months ago
sigonasr2 8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 11 months ago
sigonasr2 725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
sigonasr2 a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 11 months ago
sigonasr2 15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 11 months ago
sigonasr2 c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 c4edc3f178 Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 11 months ago
sigonasr2 91d6beeeab Implement all audio events and loading/unloading functionality for multi-channel BGM support. 11 months ago
sigonasr2 72c8796dcb Add BGM channel framework and setup audio event system. 11 months ago
sigonasr2 bbc027609b Setup configuration framework and test music for audio engine. 11 months ago
sigonasr2 9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 008f6a28f6 Added map tests and map type properties to all maps. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago