Commit Graph

33 Commits (ce9b4249bb5e87bae27849783e920e660b7d3b12)

Author SHA1 Message Date
Quapsel 288420b54a Boss Stage 1 v2 2 years ago
sigonasr2 649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2 years ago
sigonasr2 cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
sigonasr2 794fb92534 Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2 90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2 years ago
sigonasr2 0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2 years ago
sigonasr2, Sig, Sigo c6220a6333 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 2 years ago
Quapsel 41cfd02ecb small positions changes for 1-1 objects. 2 years ago
Quapsel 5dca356aba placed Monsters for 1-1 2 years ago
sigonasr2 0493252a08 Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2 years ago
sigonasr2 c2cc6e83ab Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
sigonasr2 28345ceddd Example prototype for monster spawning management added in 1-1. 2 years ago
sigonasr2 0c28a3a608 Layering rendering now proper. 2 years ago
Quapsel 13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2 years ago
Quapsel 0d006a3d77 finished 1-1 part before bridge 2 years ago
sigonasr2 57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2 years ago
sigonasr2 d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 460253d755 Fire Bolt implemented. 2 years ago
sigonasr2 a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
Quapsel 0151cadcf4 Chapter 2 added on World Map 2 years ago
Quapsel a2408e5993 new tilesets + First Steps for creating a world map. 2 years ago
Quapsel 6f3ad013e2 First Boss Stage + a little work on 1-2 2 years ago
Quapsel 018626dacb first steps for 1-2 2 years ago
Quapsel f269742559 1-1 Terrain almost done 2 years ago
sigonasr2 5739ae9861 Fix map path so it's not pointing to a Quapsel directory 2 years ago
Quapsel 43bf7234fb Added new Tileset (grass_tiles_modded) and small 1-1 edited 2 years ago
Quapsel 075fe53f38 some progress on 1-1 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 2 years ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
sigonasr2 e6268b0edc Can now load maps from other directories. 2 years ago
sigonasr2 e162e564d7 Remove offending tileset from 1_1 campaign map. 2 years ago
Quapsel 21b3e5339d added Tileset and started with map for Stage 1 - 1 2 years ago