156 Commits

Author SHA1 Message Date
cdb60ac5c8 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
b1cea8d77c Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-21 18:47:45 +00:00
d7d57cb86d Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
c3548e2dc5 Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 19:07:36 +00:00
548d22e3d2 Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-19 20:36:01 +00:00
51b24f36c9 Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 21:05:50 +00:00
40c576eb17 Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 19:43:51 +00:00
f48f0b4a3c Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
32c1d9d30c Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
1d9a52ab62 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-13 17:46:22 +00:00
376b3b59e9 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
3986754176 Move class-specific animation update functions into their own class update functions. 2023-07-13 01:42:20 -05:00
c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
38b80e8e25 Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-12 20:13:46 +00:00
d66e780504 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
d617ee461a Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 17:24:50 +00:00
4508c9b9e3 Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 16:52:36 +00:00
c88d5f1708 Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 15:33:50 +00:00
cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
794fb92534 Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
39aa134e7c Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:31:13 +00:00
c6220a6333 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:19:42 +00:00
d916b03f9b Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
eb91cb1505 Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 14:38:31 +00:00
Quapsel
41cfd02ecb small positions changes for 1-1 objects. 2023-07-09 00:11:29 +02:00
a6dbc81b78 Include executable in build. 2023-07-08 17:01:56 -05:00
Quapsel
5dca356aba placed Monsters for 1-1 2023-07-08 23:54:31 +02:00
0493252a08 Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2023-07-07 21:35:44 -05:00
c2cc6e83ab Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2023-07-07 17:44:06 -05:00
6c70437620 Added collision checks and interactions based on upper/lower level status. 2023-07-07 19:48:45 +00:00
28345ceddd Example prototype for monster spawning management added in 1-1. 2023-07-07 06:48:17 -05:00
0c28a3a608 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
53243e6871 Upper level and lower level rendering handled properly. 2023-07-07 04:49:26 -05:00
6a8954b2bc Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-07 04:31:39 -05:00
bf01744143 Zones caused the player to swap between upper and lower levels. 2023-07-07 04:31:36 -05:00
Quapsel
13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2023-07-07 04:14:41 +02:00
Quapsel
0d006a3d77 finished 1-1 part before bridge 2023-07-07 03:06:30 +02:00
d5f87de19a Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
5d31d4f3cc Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-06 14:59:22 -05:00
4f6ac393ed Include flags for monsters and players to indicate if they are on the upper level or lower level. 2023-07-06 20:25:55 +00:00
d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
7e5eb2335d Read Zone tile data from the map to prepare for special interactions in the game. 2023-07-06 19:17:59 +00:00
62b90b1618 Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-06 18:11:52 +00:00
559addb41f Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 2023-07-06 18:03:35 +00:00
460253d755 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
9c13c8c331 Added mini particles for teleporting. 2023-07-06 03:43:34 -05:00