This website works better with JavaScript.
Explore
Help
Register
Sign In
sigonasr2
/
AdventuresInLestoria
Watch
1
Star
1
Fork
You've already forked AdventuresInLestoria
0
Code
Issues
9
Pull Requests
Projects
1
Releases
Wiki
Activity
1621
Commits
4
Branches
0
Tags
3.4 GiB
Tag:
Branch:
Tree:
c9a29b2705
demo
mac-build
master
removeExposedPackKey
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from 'c9a29b2705'
${ noResults }
Commit Graph
2 Commits (c9a29b2705159b101ecb6d49cfa6c8260606c90c)
Author
SHA1
Message
Date
sigonasr2
01ec5f5390
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
3 months ago
sigonasr2
bacd879e12
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
10 months ago
Nic0Nic0Nii
1f244777c9
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
9dc2a0a4c2
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
318719d46f
Implement crafting requirement structures and dummy data for equipment.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
1 year ago
sigonasr2
045441b595
Add in Charged Shot ability and allow precasting without the targeting indicator.
1 year ago
sigonasr2
9ebe5a21a0
Implemented Ranger auto attack plus animations.
1 year ago
sigonasr2
79a8dca88a
Refactor Animation loading to reduce repetition.
1 year ago
sigonasr2
73d29a2ab5
Added lingering field effect.
1 year ago
sigonasr2
0dfb58a777
Add in inherited class structure for effects, so effects can have customized behaviors.
1 year ago
sigonasr2
0229982717
Added lightning bolt attack, added emitter system
1 year ago
sigonasr2
78b6113d8e
Added mini particles for teleporting.
1 year ago
sigonasr2
ba6bc74f1f
Add energy bolt splash effect and fade out.
1 year ago
sigonasr2
db7744dad3
Wizard energy bolt attack implemented.
1 year ago
sigonasr2
9a8859ffe8
Adjusted shoot afar AI to account for collision tiles.
1 year ago
sigonasr2
ccfeae19d4
Sonic Slash implemented for Warrior. Build updated w/new features.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
1 year ago
sigonasr2
9e6573729e
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
1 year ago
sigonasr2
4b98518fcf
Added Warrior swing sword animation
1 year ago
sigonasr2
7e543a3021
Implement ground slam animation
1 year ago
sigonasr2
776bf9165d
Loaded slime animation sheet
1 year ago
sigonasr2
1e0e40c77b
Refactor animation data location.
1 year ago