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AdventuresInLestoria
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Commit Graph
32 Commits (c9a29b2705159b101ecb6d49cfa6c8260606c90c)
Author
SHA1
Message
Date
sigonasr2
0f0a70b2b4
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
2 months ago
sigonasr2
1e7345d7b5
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
3 months ago
sigonasr2
564190d2c6
Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
3 months ago
sigonasr2
ad02c7b59f
Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074.
3 months ago
sigonasr2
d224740fd4
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
3 months ago
sigonasr2
60175a20d2
Implemented Concussive Trap enchant.
3 months ago
sigonasr2
58298839bf
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
4 months ago
sigonasr2
7ae7d3dcb3
Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
4 months ago
sigonasr2
e43798fa9a
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
4 months ago
sigonasr2
10b849e906
Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824.
4 months ago
sigonasr2
78956e986c
Added helper functions for auto attack timer. Added unit test for auto attack timer functions. Implemented Quickdraw enchant. 132/132 tests passing. Release Build 10800.
4 months ago
sigonasr2
cfd73ab036
Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
4 months ago
sigonasr2
2f244e21ff
Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
4 months ago
sigonasr2
c3c8be14f8
Include unequipping checks for enchant unit test. Removing items should update the player's active enchant list.
4 months ago
sigonasr2
68e7446053
Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
4 months ago
sigonasr2
97040ef051
Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
4 months ago
sigonasr2
1614022349
Add unit testing for DOT effects, true damage effects, and applying mark tests to both player tests and monster tests. Fixed bugs related to DOTs not triggering proper damage events and not resetting DOT damage number timers over time. 105/105 unit tests passing. Release Build 10254.
4 months ago
sigonasr2
7ae4fbea3a
Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188.
4 months ago
sigonasr2
7f4b949627
Add Adrenaline Rush unit test.
4 months ago
sigonasr2
d008e4fefd
Add Player HP Recovery tests. 90/90 tests passing.
5 months ago
sigonasr2
b2ae457feb
Finish all player set effect equipment tests. 87/87 tests passing.
5 months ago
sigonasr2
e57f281ac4
Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing.
5 months ago
sigonasr2
183b8ef29d
Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing.
5 months ago
sigonasr2
fecc001140
Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923.
5 months ago
sigonasr2
34515cec76
Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests.
5 months ago
sigonasr2
02523d5ebb
Added tests for equipment stats, equipment set effects, and accessory random stat checks.
5 months ago
sigonasr2
6410d837c7
Player Equipment set effect tests added.
5 months ago
sigonasr2
5193f382a3
Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test.
5 months ago
sigonasr2
0dc68d7f0c
Fix unit test crashing when loading from GFX.
5 months ago
sigonasr2
c879cafe1e
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
5 months ago
sigonasr2
6274dcefb1
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
5 months ago
sigonasr2
6cb3cb4e6d
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
5 months ago
sigonasr2
3e68c9ac9e
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
7 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
9 months ago
sigonasr2
fd1f762e20
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
008f6a28f6
Added map tests and map type properties to all maps.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
e96514e0d4
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
1 year ago