sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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11 months ago |
sigonasr2
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c7e3115b89
|
Implemented Mana and Atk Spd stats
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11 months ago |
sigonasr2
|
28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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11 months ago |
sigonasr2
|
4ac15dd1cc
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XP and level up systems implemented.
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12 months ago |
sigonasr2
|
2a72238e40
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Implemented all item stats.
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12 months ago |
sigonasr2
|
126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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12 months ago |
sigonasr2
|
52d36eab3b
|
Properly reset the player's health and mana between stages.
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12 months ago |
sigonasr2
|
668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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12 months ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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12 months ago |
sigonasr2
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e89d18d84f
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Added TODO file
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12 months ago |
sigonasr2
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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12 months ago |
sigonasr2
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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12 months ago |
sigonasr2
|
fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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12 months ago |
sigonasr2
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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12 months ago |
sigonasr2
|
4c290e81aa
|
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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12 months ago |
sigonasr2
|
eae8239501
|
Traveling Merchant Purchase Window and systems implemented.
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12 months ago |
sigonasr2
|
f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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12 months ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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12 months ago |
sigonasr2
|
c11417d8a0
|
Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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12 months ago |
sigonasr2
|
469bea4c5e
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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12 months ago |
sigonasr2
|
5a6080b98f
|
Implement equip generated item descriptions.
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1 year ago |
sigonasr2
|
dc6ecf40c2
|
Set bonuses implemented in equip stats.
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1 year ago |
sigonasr2
|
88a239cd91
|
Equip Window is now functional.
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1 year ago |
sigonasr2
|
54677e9263
|
Incorporated stat differences to equip menu display.
|
1 year ago |
sigonasr2
|
5eec1a21c5
|
Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
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1 year ago |
sigonasr2
|
a659bf7924
|
Character Info Window layouts setup
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
|
3f9543d93b
|
Added more indicators for healing, mana, and interruption.
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1 year ago |
sigonasr2
|
45c6d22ee0
|
Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
sigonasr2
|
7cd54e5f80
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
7fe19c6510
|
Level completed menu should be in its own state to prevent the game from continuing to run in the background.
|
1 year ago |
sigonasr2
|
5652741ec0
|
Added level complete window upon completing a stage.
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1 year ago |
sigonasr2
|
5b28478596
|
Inactive/Active ring status based on being in/out of combat.
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1 year ago |
sigonasr2
|
eeb24934a3
|
Added an end zone ring graphic.
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1 year ago |
sigonasr2
|
f427928ca6
|
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
1bf30f4392
|
Added ability to select a loadout item from the inventory menu screen.
|
1 year ago |
sigonasr2
|
7e371f6779
|
Add in loadout system to Player class.
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1 year ago |
sigonasr2
|
54614d31dc
|
Selection cursor for overworld map items.
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1 year ago |
sigonasr2
|
42f8e25cdf
|
Walk animation controller now applied to the overworld map stage.
|
1 year ago |
sigonasr2
|
0fdfa65ddf
|
Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
|
1 year ago |
sigonasr2
|
48a8165086
|
Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
|
1 year ago |
sigonasr2
|
ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
|
1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
sigonasr2
|
2f302f7370
|
Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
|
1 year ago |
sigonasr2
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
1 year ago |
sigonasr2
|
3723835cc7
|
Switched menu button system to component inheritance system.
|
1 year ago |