Nic0Nic0Nii
|
7b0c83824d
|
Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
11 months ago |
sigonasr2
|
7af67b25b6
|
Fixes for Linux builds and cmake compiling!
|
11 months ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
11 months ago |
sigonasr2
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
11 months ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
11 months ago |
sigonasr2
|
7c87766bc5
|
Update release build to version 6216.
|
11 months ago |
sigonasr2
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
11 months ago |
sigonasr2
|
a97bc7b2f0
|
Add HUD input display button images.
|
11 months ago |
Nic0Nic0Nii
|
df08aa9936
|
Add in analog stick control handling. Add interface configuration file.
|
11 months ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
|
11 months ago |
sigonasr2
|
3ba7d0519b
|
Include code to analyze monster spawns
|
11 months ago |
sigonasr2
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
11 months ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
11 months ago |
sigonasr2, Sig, Sigo
|
21965b3c90
|
Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2, Sig, Sigo
|
790a1f7181
|
Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
sigonasr2
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
|
11 months ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
11 months ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
|
11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
sigonasr2
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
11 months ago |
sigonasr2
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
|
11 months ago |
sigonasr2
|
2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
11 months ago |
sigonasr2
|
e5e69f12e4
|
Hide pathfinding debug render overlays.
|
11 months ago |
sigonasr2
|
c18418c4ce
|
Cleaned up pathfinding algorithms.
|
11 months ago |
sigonasr2
|
20928b6867
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
11 months ago |
sigonasr2
|
72916e788a
|
Remove delete for pathfinding pointer (not using pointers, no longer necessary)
|
11 months ago |
sigonasr2
|
6d11eb5048
|
Update to geom2d 2.0 util
|
11 months ago |
sigonasr2
|
7abb714144
|
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
|
11 months ago |
sigonasr2
|
803e2caf23
|
Fix title screen reliance on previous position to lerp to next value.
|
11 months ago |
sigonasr2
|
c193aa7116
|
Added collision handling for areas where there are no valid tiles.
|
11 months ago |
sigonasr2
|
ece13c0b28
|
Added backdrop property and backdrop loading to maps. Release build 5549.
|
11 months ago |
sigonasr2
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
sigonasr2
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
|
11 months ago |
sigonasr2
|
0643393b9c
|
Added Sound effect configuration and implementation.
|
11 months ago |
sigonasr2
|
725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
sigonasr2
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
|
11 months ago |
sigonasr2
|
15ea25fe71
|
Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
|
11 months ago |
sigonasr2
|
c352bf61df
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
11 months ago |
sigonasr2
|
c4edc3f178
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
11 months ago |
sigonasr2
|
8afa9889af
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
11 months ago |
sigonasr2
|
91d6beeeab
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
11 months ago |
sigonasr2
|
72c8796dcb
|
Add BGM channel framework and setup audio event system.
|
11 months ago |
sigonasr2
|
9d3be5395c
|
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
|
11 months ago |