sigonasr2
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3410b5b92b
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Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
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12 months ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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12 months ago |
sigonasr2
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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12 months ago |
sigonasr2
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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1 year ago |
sigonasr2
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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1 year ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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1 year ago |
sigonasr2
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38729877b8
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Fix up all menu components to integrate with new view port system.
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1 year ago |
sigonasr2
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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1 year ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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1 year ago |
sigonasr2
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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1 year ago |
sigonasr2
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e744112206
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GUI template/macro usage refactor.
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1 year ago |
sigonasr2
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4ac42fbd7e
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Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
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1 year ago |
sigonasr2
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ae2d1719c8
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Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
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1 year ago |
sigonasr2
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88a239cd91
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Equip Window is now functional.
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1 year ago |
sigonasr2
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e615831ded
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Equipment window shows equip stat changes on mouseover.
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1 year ago |
sigonasr2
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b51d6f571a
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Refactored window removing components for scrollable components.
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1 year ago |
sigonasr2
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a659bf7924
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Character Info Window layouts setup
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1 year ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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195cc31a7b
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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1 year ago |
sigonasr2
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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dd531d1fd7
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Apply OLC-3 License to all source files.
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1 year ago |
sigonasr2
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88e01b8503
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
sigonasr2
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
sigonasr2
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380582dfeb
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Implemented automatic memory leak detection and reporting for CRT.
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1 year ago |
sigonasr2
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
sigonasr2
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2e248e30b4
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
sigonasr2
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fe8cbb022a
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Fixed inventory window display bugs using old parent position code for rendering.
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1 year ago |
sigonasr2
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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1 year ago |
sigonasr2
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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1 year ago |
sigonasr2, Sig, Sigo
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e9952ca1be
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An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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1f40e846ac
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Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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46462a24e7
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
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1 year ago |
sigonasr2
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
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340690a26b
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Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
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1 year ago |
sigonasr2
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958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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1 year ago |
sigonasr2
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daf94db505
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Added functional scrollbar.
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1 year ago |
sigonasr2
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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1 year ago |
sigonasr2
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472e8eceda
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Rendering of decal portions now controllable via point check overrides.
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1 year ago |
sigonasr2
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18db45e6c3
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Implement parent component hover state handling.
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1 year ago |
sigonasr2
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |